1 00:00:09,050 --> 00:00:12,554 The level of effects is so high right now 2 00:00:12,721 --> 00:00:17,058 that the only limitation is basically money and imagination. 3 00:00:17,142 --> 00:00:18,893 It's almost like we've come full circle. 4 00:00:19,019 --> 00:00:22,063 We now have to be telling a damn good story with good characters, 5 00:00:22,147 --> 00:00:23,648 and the effects are more of a given. 6 00:00:23,732 --> 00:00:27,736 You can no longer earn somebody's sense of satisfaction 7 00:00:27,819 --> 00:00:29,529 just because you dazzled them visually. 8 00:00:29,612 --> 00:00:33,450 I really believe that effects need to service the story. 9 00:00:33,575 --> 00:00:38,455 When the effects become the story, we've lost our way. 10 00:00:38,621 --> 00:00:41,958 The story is still the story is still the story is still the story. 11 00:00:42,042 --> 00:00:43,752 Whether you write it in pencil 12 00:00:43,877 --> 00:00:46,671 or you write it in ink, it's the same story. 13 00:01:35,220 --> 00:01:38,848 You can never pinpoint how or why things happen. 14 00:01:38,932 --> 00:01:42,560 And there's always a collision of circumstances, 15 00:01:42,644 --> 00:01:46,731 a little bit of luck. Sometimes something goes wrong 16 00:01:46,898 --> 00:01:49,859 that actually sets you on another course, 17 00:01:49,943 --> 00:01:55,115 and in this case, we had started 18 00:01:55,198 --> 00:01:57,117 talking about doing Jurassic Park. 19 00:01:57,575 --> 00:02:02,997 We convinced Stan Winston and Dennis Muren at ILM to work together. 20 00:02:05,750 --> 00:02:08,128 Steven Spielberg always has the A-team. 21 00:02:08,211 --> 00:02:10,421 He had the four best in their arenas. 22 00:02:10,713 --> 00:02:13,800 The four horsemen there. You got Stan Winston. 23 00:02:13,883 --> 00:02:17,720 He's creature creator builder par excellence, he's the best around. 24 00:02:17,929 --> 00:02:22,976 He got Phil Tippett. He's Mr. Creature animator, puppeteer, stop motion. 25 00:02:23,059 --> 00:02:27,063 He's the guy. You got Michael Lantieri, who's the practical effects guy. 26 00:02:27,147 --> 00:02:29,649 And you got Dennis Muren. He's the visual effects wizard 27 00:02:29,774 --> 00:02:31,442 that can take the stuff these people do 28 00:02:31,526 --> 00:02:33,862 and make it all work together and look like it's real. 29 00:02:33,945 --> 00:02:38,324 I've heard anecdotally that Steven was looking for someone that could help 30 00:02:38,408 --> 00:02:43,037 with the dinosaurs, and George said, "Phil's your guy." 31 00:02:43,580 --> 00:02:47,208 I was completely ready to go down the Phil Tippett route 32 00:02:47,292 --> 00:02:51,671 to be able to create these animals in all the wide shots that Stan Winston 33 00:02:51,754 --> 00:02:54,924 wasn't creating in his monster shop. 34 00:02:55,425 --> 00:02:58,052 At that point in time, with that technology, 35 00:02:58,136 --> 00:03:02,932 we were going to use the stop motion puppet and high speed miniatures. 36 00:03:03,057 --> 00:03:06,060 Just going to go stop motion. We could go in and help 37 00:03:06,144 --> 00:03:08,646 some of the animation as a post-production thing, 38 00:03:08,771 --> 00:03:11,274 to help smooth it out and make it better. 39 00:03:11,357 --> 00:03:13,943 Dennis goes, "Okay, we've got to figure out what to do," 40 00:03:14,027 --> 00:03:15,528 "so this doesn't look like" 41 00:03:15,612 --> 00:03:18,031 "the stop motion pictures of before Ray Harryhausen." 42 00:03:18,114 --> 00:03:21,993 "So you guys can add the blur," and I go, "Yeah, sure we can add the blur." 43 00:03:22,076 --> 00:03:26,164 But my belief was, man, we've already done stuff that's so far advanced from that. 44 00:03:26,247 --> 00:03:28,374 Why are we saying this is what we're going to do? 45 00:03:28,458 --> 00:03:30,418 Well, we can do CG dinosaurs. 46 00:03:31,169 --> 00:03:33,922 I was very reluctant to even think about doing 47 00:03:34,005 --> 00:03:37,217 the CG or computer graphics thing at the beginning of it. 48 00:03:37,634 --> 00:03:41,804 Didn't seem like we were ready for a show that big and much more complicated 49 00:03:41,888 --> 00:03:42,889 than Terminator 2. 50 00:03:43,264 --> 00:03:44,557 Dennis is a believer, 51 00:03:44,641 --> 00:03:48,686 but he's a realist, so he's like... You know, we did The Abyss, 52 00:03:48,770 --> 00:03:52,941 we did T2, but those are alien hard surfaces. 53 00:03:54,317 --> 00:03:57,654 They're not natural, organic, breathing, sweating, bleeding things. 54 00:03:57,820 --> 00:04:00,031 We haven't really done that successfully. 55 00:04:00,281 --> 00:04:01,366 I don't know. 56 00:04:01,449 --> 00:04:04,911 The other point is that they've already pushed the project in a direction. 57 00:04:04,994 --> 00:04:08,414 They spent a lot of time and money. They're already building huge things. 58 00:04:08,498 --> 00:04:12,001 But what I said to Spaz is, "We cannot not try." 59 00:04:12,794 --> 00:04:16,965 So after hours, basically, we began building the bones of the T. Rex. 60 00:04:20,843 --> 00:04:22,053 I started with bones. 61 00:04:22,136 --> 00:04:24,889 I scan in a T. Rex mukada, some perfect specimen 62 00:04:25,014 --> 00:04:27,558 that they had found flat on a high tech scanner. 63 00:04:28,559 --> 00:04:30,895 Put it up on my monitor and built the bones, 64 00:04:30,979 --> 00:04:33,690 made him 3D, had a great pose, you know, 65 00:04:33,815 --> 00:04:37,277 and then started animating it as a forward kinematic process. 66 00:04:37,527 --> 00:04:39,946 So I had a walking Rex on bones. 67 00:04:40,029 --> 00:04:43,283 I'm pretty sure that Dennis saw the walking bones. 68 00:04:43,366 --> 00:04:45,868 But again, it's kind of like, "Okay, that's really cool," 69 00:04:45,952 --> 00:04:47,370 "you know, but living, breathing." 70 00:04:47,453 --> 00:04:49,122 We're not doing skeletons. 71 00:04:49,205 --> 00:04:51,207 Phil Tippett was way down the road 72 00:04:51,916 --> 00:04:55,420 with his stop motion, and they were looking really good. 73 00:04:55,962 --> 00:04:58,715 Phil Tippett is working away. 74 00:04:59,465 --> 00:05:01,759 Stan Winston is working away. 75 00:05:02,010 --> 00:05:04,304 We're pulling every single tool together 76 00:05:04,387 --> 00:05:07,765 to figure this out and seeing shot for shot what can work. 77 00:05:07,849 --> 00:05:11,936 Things were now moving. Kathy Kennedy was coming up once in a while. 78 00:05:13,896 --> 00:05:15,398 I knew they were coming up, 79 00:05:15,481 --> 00:05:19,444 Kathleen Kennedy, Frank Marshall, on November 14th, 1991. 80 00:05:19,527 --> 00:05:23,489 They were like an ensemble moving through, right? The company. 81 00:05:23,573 --> 00:05:25,700 And I knew where they were in C building here. 82 00:05:25,783 --> 00:05:27,702 So this is kind of this big moment. 83 00:05:27,994 --> 00:05:32,332 No one's going to present this idea because no one believes in it. 84 00:05:32,790 --> 00:05:35,960 So I had a monitor position and I had the cycle going, 85 00:05:36,044 --> 00:05:39,339 this walking T. Rex in bone and they came walking in, 86 00:05:39,464 --> 00:05:41,090 and it was a total ambush. 87 00:05:41,174 --> 00:05:43,551 There's this room we have where we screen these clips 88 00:05:43,634 --> 00:05:46,220 and they'll be on monitors and they could be on a loop. 89 00:05:46,304 --> 00:05:49,057 People can see them and go, "I like that or I don't like that." 90 00:05:49,140 --> 00:05:50,641 She was looking at something else. 91 00:05:50,725 --> 00:05:53,728 Go into this room and there's this kid sitting there, it looks like, 92 00:05:53,811 --> 00:05:56,981 and he's really a kid, and he's manipulating everything. 93 00:05:57,106 --> 00:06:00,026 And Dennis and I are staring at this computer screen. 94 00:06:00,443 --> 00:06:03,863 I can remember her saying, "What's going on with that?" 95 00:06:03,946 --> 00:06:06,866 "That's a dinosaur bone. I mean, that's part of Jurassic, right?" 96 00:06:06,991 --> 00:06:07,992 "So what is that?" 97 00:06:08,117 --> 00:06:11,913 I said, I'm just messing around like that, you know, and she patted me on the back 98 00:06:11,996 --> 00:06:14,332 and she goes, "You have a very bright future." 99 00:06:14,415 --> 00:06:16,084 That's what she said. 100 00:06:16,334 --> 00:06:20,588 The first thing, of course, I said to Dennis was, "Well, what does this mean?" 101 00:06:21,089 --> 00:06:24,759 "Can we do some shots this way? What? How's this going to work?" 102 00:06:25,301 --> 00:06:28,805 And he said, "We're working on something to show Steven." 103 00:06:29,097 --> 00:06:30,848 They ended up speeding up the test, 104 00:06:30,932 --> 00:06:34,102 doing it faster and faster, and it ended up working 105 00:06:34,185 --> 00:06:37,480 at every step of the way that it was sort of undeniable that they... 106 00:06:37,563 --> 00:06:42,402 Just had to, like, consider it, even though Phil was starting on the show 107 00:06:42,485 --> 00:06:45,196 and his company was gearing up and everything like that. 108 00:06:45,279 --> 00:06:47,365 Dennis was in a very difficult position, 109 00:06:47,448 --> 00:06:51,786 you can imagine, because here we are doing this clandestine thing. 110 00:06:51,869 --> 00:06:56,249 Yet his buddy is supposed to be doing the entire film in stop motion, you know, 111 00:06:56,332 --> 00:06:58,751 and we're sneaking around doing this, you know. 112 00:07:02,213 --> 00:07:04,257 It was Mark and Steve 113 00:07:04,340 --> 00:07:08,886 that had a belief that they could make dinosaurs, and they did. 114 00:07:08,970 --> 00:07:15,393 They pulled it off terrifically well. But there was a bit of antagonism there, 115 00:07:15,476 --> 00:07:19,355 and it was kind of, like, the old gunslinger. 116 00:07:19,439 --> 00:07:22,817 And, you know, the new one, you know, 117 00:07:22,900 --> 00:07:28,364 it was like there was a competition that I thought was like, "Why?" 118 00:07:29,490 --> 00:07:31,784 Phil Tippett. In those days, he did not believe 119 00:07:31,868 --> 00:07:34,495 in the computer's ability to create lifelike creatures. 120 00:07:34,620 --> 00:07:38,416 He believed that the linearity, the perfectness, 121 00:07:38,541 --> 00:07:40,960 the mathematical aspect of computers 122 00:07:41,043 --> 00:07:44,297 makes them create things that have that characteristic, 123 00:07:44,881 --> 00:07:46,507 and things like the liquid metal man. 124 00:07:46,632 --> 00:07:47,675 Get out. 125 00:07:47,758 --> 00:07:49,903 Whereas living, breathing creatures do unexpected things, 126 00:07:49,927 --> 00:07:52,722 don't behave the way you want when they trip or break their leg. 127 00:07:52,805 --> 00:07:54,182 It looks all ugly and messed up. 128 00:07:54,265 --> 00:07:59,520 He was sort of philosophically against that approach. 129 00:07:59,645 --> 00:08:01,856 He was dealing with this thing that he saw as being, 130 00:08:01,939 --> 00:08:04,609 you know, a Voldemort. Computers, right? 131 00:08:04,692 --> 00:08:06,944 You know, I'd see him there working on the computer 132 00:08:07,028 --> 00:08:11,491 with the mouse and all this stuff and just... 133 00:08:11,616 --> 00:08:14,827 And what I visualized was like, you'd be saying, 134 00:08:14,911 --> 00:08:16,370 "Okay, well, if you're a cowboy 135 00:08:16,454 --> 00:08:19,582 "and you have two six-guns, let's see you shoot that tin can 136 00:08:19,665 --> 00:08:22,835 "off that post 100 feet away." And they go like... 137 00:08:26,589 --> 00:08:28,758 I was like, "Well, why didn't you shoot the can? 138 00:08:28,841 --> 00:08:32,678 "Well, I don't have any bullets." "But I do this really well." 139 00:08:38,351 --> 00:08:40,228 So what happened then is now 140 00:08:40,311 --> 00:08:44,440 the project became official, as in sort of an experiment at ILM. 141 00:08:44,607 --> 00:08:47,235 Obviously, Dennis had talked to Spielberg about it, 142 00:08:47,318 --> 00:08:50,780 and so more money had secretly come to ILM, 143 00:08:50,988 --> 00:08:54,075 and we find out that they want us to build the whole skin. 144 00:08:54,283 --> 00:08:58,454 I have heard Dennis Muren say that the view paint, 145 00:08:58,538 --> 00:09:02,708 the texture painting, was the thing that made the transformation for Jurassic. 146 00:09:02,792 --> 00:09:06,629 It took a long time, I think it was six months to paint one dinosaur. 147 00:09:11,551 --> 00:09:17,056 They originally had planned to do much more of the texturing of the animals, 148 00:09:17,139 --> 00:09:20,726 procedurally with the computer by saying, "Here is a pattern." 149 00:09:20,810 --> 00:09:22,937 "Repeat this pattern all over the animal." 150 00:09:23,020 --> 00:09:25,815 But the problem with that is that it was too repetitious, 151 00:09:25,898 --> 00:09:28,234 it was too machine-like. 152 00:09:28,317 --> 00:09:31,112 We really needed some more artistic freedom. 153 00:09:31,195 --> 00:09:33,781 So we went back to designing skin texture 154 00:09:33,864 --> 00:09:38,286 to actually bump maps and color maps, where an artist would actually go in 155 00:09:38,411 --> 00:09:40,288 and paint those onto the creatures. 156 00:09:40,997 --> 00:09:43,332 This is the wire frame on the T. Rex. 157 00:09:43,457 --> 00:09:47,878 This is how the model comes to us before it's painted. 158 00:09:48,004 --> 00:09:51,882 Once this wire model is made, its skin... 159 00:09:53,259 --> 00:09:55,553 And then I put the color on the model. 160 00:09:55,761 --> 00:09:58,055 This is exactly how I would go in and paint. 161 00:09:58,139 --> 00:10:03,227 I would choose my colors and I painted him from toe to nose 162 00:10:03,477 --> 00:10:06,814 three times, and then went in and did lot of touch-up work 163 00:10:06,897 --> 00:10:08,065 on top of that. 164 00:10:08,316 --> 00:10:11,277 When the thing could tell a story, and it could, 165 00:10:11,360 --> 00:10:15,364 the dinosaurs could have the scale, pattern, and the color... 166 00:10:15,990 --> 00:10:19,285 That was the tremendous leap forward about Jurassic Park. 167 00:10:21,621 --> 00:10:25,666 So we got a sixth scale T. Rex model that Stan Winston had built, 168 00:10:25,750 --> 00:10:28,169 and then we cut it up very carefully in our shop. 169 00:10:28,252 --> 00:10:31,255 We got these wizards that can do anything like that, perfect. 170 00:10:31,339 --> 00:10:33,341 And it's in these sections small enough 171 00:10:33,424 --> 00:10:36,260 to put into the laser scanner that existed down in Monterey. 172 00:10:36,344 --> 00:10:38,512 We went down to a company called Cyberware. 173 00:10:38,596 --> 00:10:41,390 They had the only three-dimensional scanner. 174 00:10:42,642 --> 00:10:45,645 And it would extract the data into a polygonal data set. 175 00:10:45,728 --> 00:10:50,358 Now, polygonal data sets are 90 degree crosshair section, like a ship, okay, 176 00:10:50,483 --> 00:10:54,028 but there's no contour to it, so you can't have proper animation. 177 00:10:54,153 --> 00:10:58,115 So from that we had to rebuild all the data to have the proper contour. 178 00:11:01,494 --> 00:11:05,081 Then we hooked on all the skin data from the skin artists. 179 00:11:07,208 --> 00:11:09,210 Then did the first walking, 180 00:11:09,293 --> 00:11:14,507 fully rendered in daylight shot, which took us about four months to do. 181 00:11:15,841 --> 00:11:20,137 And Dennis went and shot a plate, I think might even been a still in the end. 182 00:11:20,221 --> 00:11:22,932 I picked the hardest design I could come up with, 183 00:11:23,015 --> 00:11:24,642 which was just a static view 184 00:11:24,767 --> 00:11:28,479 of the T. Rex in broad daylight, walking right toward you. 185 00:11:28,562 --> 00:11:32,525 Big, looming above you, and Steve Williams animated it, 186 00:11:32,608 --> 00:11:34,860 Stefen Fangmeier did the lighting on it. 187 00:11:35,027 --> 00:11:38,989 Every opportunity to see anything wrong, you were going to see in this test. 188 00:11:39,073 --> 00:11:40,825 We weren't trying to hide anything. 189 00:11:46,664 --> 00:11:50,584 Steve Williams invited me for one of the very earliest screenings 190 00:11:50,668 --> 00:11:53,504 in the C building of the T. Rex test. 191 00:11:54,630 --> 00:11:57,550 And I was in this perceived screening room... I think Dennis, 192 00:11:57,633 --> 00:12:01,512 and a handful of people, and I knew that I was lucky to be there. 193 00:12:01,679 --> 00:12:05,266 This was going to be a very interesting moment, but I had no idea. 194 00:12:05,349 --> 00:12:07,101 It's one thing to see little tests, 195 00:12:07,184 --> 00:12:10,312 you know, it's another thing to see it rendered on the screen. 196 00:12:17,403 --> 00:12:22,241 And the T. Rex comes thundering across the screen and it's fully painted. 197 00:12:22,366 --> 00:12:25,745 I mean, it's still early days, but there it was in the scene. 198 00:12:26,036 --> 00:12:28,956 And to watch that T. Rex coming across the screen... 199 00:12:31,625 --> 00:12:36,547 I knew that at that moment, I knew that visual effects 200 00:12:36,630 --> 00:12:38,632 would never be the same again. 201 00:12:39,258 --> 00:12:43,554 The thing worked, and just instantly, it's like, everything worked. 202 00:12:43,637 --> 00:12:46,390 The animation worked, the design, the lighting worked. 203 00:12:46,474 --> 00:12:50,686 The comp worked, the sense of it being standing on the ground worked, 204 00:12:50,811 --> 00:12:55,191 the blurring on it worked. All this stuff, because these guys are all terrific. 205 00:12:55,316 --> 00:13:00,154 Up until really that moment, everything that we were doing 206 00:13:00,279 --> 00:13:04,241 in the model shop to create a dinosaur, Phil's beautiful stop motion work 207 00:13:04,366 --> 00:13:06,952 and the stuff that Stan Winston's company created 208 00:13:09,413 --> 00:13:10,915 they were all bound by gravity. 209 00:13:11,040 --> 00:13:13,334 You had to have a way to support that thing 210 00:13:13,417 --> 00:13:17,129 with your wires or a pole or a hand puppet or something. 211 00:13:17,421 --> 00:13:19,673 And all of a sudden I realized 212 00:13:19,757 --> 00:13:22,927 that this could exist anywhere and it could do anything. 213 00:13:23,177 --> 00:13:28,432 And I was witnessing it with a small group of people in the C screening room, 214 00:13:28,516 --> 00:13:31,227 going almost weak, you know, 215 00:13:31,393 --> 00:13:37,149 with the amazement of it. I'll never forget that. 216 00:13:41,403 --> 00:13:46,784 They did the stained glass man for Young Sherlock and water snake thing 217 00:13:46,867 --> 00:13:51,872 in The Abyss and Terminator 2, and I had always kind of thought 218 00:13:51,956 --> 00:13:55,209 well, yeah, the computer is great for these hallucinogenic things 219 00:13:55,292 --> 00:13:57,711 but good luck doing a living, breathing creature. 220 00:13:57,878 --> 00:14:02,049 Until he showed me the final shot that they were going to show Spielberg, 221 00:14:02,132 --> 00:14:06,762 - and it was like... - Whoops! Okay. 222 00:14:09,390 --> 00:14:14,019 My memory of Phil is he's kind of going, "Okay, it looks pretty good." 223 00:14:14,103 --> 00:14:17,314 But, you know, that's just a dinosaur, kind of taking a few steps, 224 00:14:17,398 --> 00:14:21,902 you know, so he was still kind of like, okay, and but he's, 225 00:14:21,986 --> 00:14:23,863 you know, you can't say, it sucks. 226 00:14:23,946 --> 00:14:26,031 Everyone in the room's going holy , you can't. 227 00:14:26,115 --> 00:14:29,034 You've got to, like, accept the truth of what it is. 228 00:14:30,494 --> 00:14:33,330 Then Dennis brought down the film with Tippett 229 00:14:33,414 --> 00:14:37,418 to show Steven Spielberg, and, boom, comes on Kathleen Kennedy. 230 00:14:37,585 --> 00:14:41,005 This isn't a very long piece of film that we're putting up. 231 00:14:41,088 --> 00:14:42,548 It's pretty quick. 232 00:14:42,631 --> 00:14:47,386 It was a fully rendered walking T. Rex, and they saw it and they flipped out. 233 00:14:47,595 --> 00:14:52,975 All of us leapt to our feet. I mean, literally leapt to our feet. 234 00:14:53,183 --> 00:14:57,938 I had a kind of religious experience, 235 00:14:58,522 --> 00:15:00,941 and probably the greatest epiphany 236 00:15:01,025 --> 00:15:05,905 I've ever experienced in my own world of making movies. 237 00:15:05,988 --> 00:15:10,409 That was the moment that I suddenly saw 238 00:15:10,492 --> 00:15:13,412 that everything was going to change. 239 00:15:13,913 --> 00:15:16,582 Not just my movie was going to be a better movie, 240 00:15:16,957 --> 00:15:20,544 but the entire world was going to follow in the footsteps 241 00:15:20,628 --> 00:15:25,633 of what Dennis Muren and Phil Tippett and ILM were bringing to Jurassic Park. 242 00:15:25,758 --> 00:15:28,427 It was going to change everything for all of us 243 00:15:28,510 --> 00:15:31,138 and for audiences everywhere. 244 00:15:31,472 --> 00:15:33,349 And we were never going to go back. 245 00:15:34,099 --> 00:15:36,977 Steven goes, "Well, that's how we're gonna do the movie." 246 00:15:37,061 --> 00:15:40,481 And he was actually a very compassionate guy. 247 00:15:40,564 --> 00:15:46,737 Yeah, I was putting on a brave face, but he realized what the consequences 248 00:15:46,820 --> 00:15:51,575 that this were for me and asked me how I felt, 249 00:15:51,659 --> 00:15:57,206 and I said, "I feel extinct," and he goes, "That's a great line. 250 00:15:57,289 --> 00:15:58,958 "I'm putting that in the movie." 251 00:16:03,128 --> 00:16:05,339 I think he was shell-shocked. 252 00:16:05,547 --> 00:16:07,633 My world had evaporated. 253 00:16:08,008 --> 00:16:12,179 I got pneumonia. I had to stay in bed for two weeks. 254 00:16:12,304 --> 00:16:14,682 I just thought everything that I had 255 00:16:14,765 --> 00:16:21,355 ever worked for and built was like... into the trash can. 256 00:16:23,273 --> 00:16:27,528 I can't think of many other moments in effects 257 00:16:27,611 --> 00:16:30,572 where one way of doing something 258 00:16:30,656 --> 00:16:35,035 was so almost overnight, had changed. 259 00:16:35,160 --> 00:16:37,329 So when the whole thing came down with Phil, 260 00:16:37,413 --> 00:16:39,039 I don't think he was very happy. 261 00:16:39,123 --> 00:16:41,125 And I don't blame him because it basically was 262 00:16:41,208 --> 00:16:43,210 supposed to be the ultimate stop motion. 263 00:16:43,293 --> 00:16:47,506 It was supposed to be his opus, you know, pretty much. 264 00:16:47,589 --> 00:16:52,428 Yeah. I feel like . And I don't remember, all that's kind of a blur to me. 265 00:16:53,762 --> 00:16:57,766 "But then I got a call from Steven and he says, "Yeah, we want you on the show, 266 00:16:57,850 --> 00:16:59,935 "you know, you know too much." 267 00:17:00,102 --> 00:17:04,773 You know, so... "You never lost your job. We'll just kick you upstairs." 268 00:17:04,857 --> 00:17:09,236 "You don't need to be an animator. You just need to direct animators." 269 00:17:09,778 --> 00:17:16,160 He was going to go from somebody whose hands in the craft 270 00:17:16,243 --> 00:17:22,207 of changing armatures, to the greatest dinosaur whisperer in the world. 271 00:17:23,667 --> 00:17:25,878 Phil knew how animals moved and loved, 272 00:17:25,961 --> 00:17:29,381 and his guys that he was working with were the same way, the animators. 273 00:17:29,465 --> 00:17:32,551 We needed them moving the dinosaurs. 274 00:17:32,634 --> 00:17:35,888 But with a tool that could feed it into the computer, 275 00:17:35,971 --> 00:17:37,931 then we could fix things up in the computer. 276 00:17:38,015 --> 00:17:40,309 So we had to build this thing that's called the D.I.D. 277 00:17:40,392 --> 00:17:43,187 They called the Dinosaur Input Device, and that was basically 278 00:17:43,270 --> 00:17:46,857 an armature, stop-motion armature, in the shape or the skeleton of a T. Rex. 279 00:17:53,906 --> 00:17:57,451 It was hooked up to encoders that would plug into the computer, 280 00:17:57,534 --> 00:17:59,870 and when you move the head of the Tyrannosaurus here, 281 00:17:59,953 --> 00:18:02,539 the image on the computer screen would move. 282 00:18:05,375 --> 00:18:09,505 The idea to build this device, it just seemed like a no-brainer. 283 00:18:09,588 --> 00:18:12,299 And I guess I had such experience at ILM, 284 00:18:12,382 --> 00:18:15,135 you know, starting with what John Dykstra had done on Star Wars. 285 00:18:15,219 --> 00:18:18,347 Just starting from scratch and doing it that I had no problem 286 00:18:18,430 --> 00:18:19,890 saying, "Let's do this." 287 00:18:19,973 --> 00:18:23,018 There were people at ILM that wanted to exclude Phil, 288 00:18:23,102 --> 00:18:26,688 but it was not going to happen because the value he had needed 289 00:18:26,855 --> 00:18:30,776 to stay within the show, and I had my personal relationship. 290 00:18:30,859 --> 00:18:34,488 It was much, much better for the movie to have Phil working it. 291 00:18:34,655 --> 00:18:35,781 He roars right there. 292 00:18:35,864 --> 00:18:38,158 This is where he hurls it into the skeleton. 293 00:18:38,450 --> 00:18:39,511 This direction so you could 294 00:18:39,535 --> 00:18:43,455 get the raptors on this side of his head, get him around this... 295 00:18:43,539 --> 00:18:46,166 Through Phil Tippett's stop motion miniatures 296 00:18:46,250 --> 00:18:49,920 and his on-the-set monitoring of behavior, 297 00:18:50,003 --> 00:18:54,174 he was going to bring life to those animals in a different way. 298 00:18:54,383 --> 00:18:55,759 - He'd be wiping like... - Yeah. 299 00:18:55,843 --> 00:18:57,136 Right at the camera. 300 00:18:57,219 --> 00:19:00,222 What I insisted that the animators do 301 00:19:00,347 --> 00:19:05,185 was imagine themselves as the dinosaur 302 00:19:05,686 --> 00:19:11,984 to kind of, like, self-hypnotize yourself into this imaginary mindset. 303 00:19:12,067 --> 00:19:13,986 So here's how far we went... movement classes. 304 00:19:14,069 --> 00:19:17,030 Okay. Ready? Focus. Get down here. 305 00:19:17,906 --> 00:19:19,158 Go. 306 00:19:27,958 --> 00:19:30,085 A lot of that's Phil. You get your guys, 307 00:19:30,169 --> 00:19:31,920 if you're gonna do movement of animals, 308 00:19:32,004 --> 00:19:33,839 you've got to be able to move like animals. 309 00:19:33,922 --> 00:19:36,508 When I think about it, it's exactly the right way to do it. 310 00:19:36,592 --> 00:19:39,928 You just go all out. Everyone is totally immersed in dinosaurs. 311 00:19:40,012 --> 00:19:41,680 We learned all about this stuff. 312 00:19:46,810 --> 00:19:48,270 And we got so freaked out. 313 00:19:48,353 --> 00:19:51,023 I remember one day we're sitting there going, "How do we know" 314 00:19:51,148 --> 00:19:53,901 "the way we're doing dinosaurs will look good on film?" 315 00:19:54,193 --> 00:19:57,863 Well, let's take 35mm film of us being dinosaurs, 316 00:19:59,239 --> 00:20:00,490 and project it, 317 00:20:00,574 --> 00:20:04,286 and look at it and see what we think of ourselves being dinosaurs, 318 00:20:04,369 --> 00:20:07,456 because that might be what it looks like when we animate them. 319 00:20:07,581 --> 00:20:09,291 Okay? Yeah. Why not? Why not? 320 00:20:09,750 --> 00:20:11,376 So we go out there, we build a set, 321 00:20:11,460 --> 00:20:14,254 it's the scene where the Gallimimus are running from the T. Rex. 322 00:20:14,338 --> 00:20:17,049 They jump over the log and everyone's supposed to be in character. 323 00:20:17,132 --> 00:20:19,843 And so Ty Ellingson, one of the lead art directors on the show, 324 00:20:19,927 --> 00:20:21,595 he's going to be the scared Gallimimus, 325 00:20:21,678 --> 00:20:24,431 where he stops on the log and looks back, and then jumps off. 326 00:20:24,514 --> 00:20:26,934 Everyone's running like... a Gallimimus. 327 00:20:27,017 --> 00:20:31,605 Ty jumps the log, he slips and lands and breaks his drawing arm. 328 00:20:32,022 --> 00:20:37,527 So after that, the rule at ILM was no more pretending you're dinosaurs. 329 00:20:37,986 --> 00:20:40,948 But it's all worth it if you get the right end result. 330 00:20:45,327 --> 00:20:48,830 - Timmy, what is it? - It's a Velociraptor. 331 00:20:50,791 --> 00:20:52,542 It's inside. 332 00:20:52,626 --> 00:20:57,256 The kitchen sequence in Jurassic Park, if you look at the original animatic 333 00:20:57,339 --> 00:21:01,009 done with little rubber puppets like this, you know, it's been worked out. 334 00:21:08,141 --> 00:21:10,394 I mean, there's some attitudes of the dinosaurs, 335 00:21:10,477 --> 00:21:11,853 there's their performances. 336 00:21:16,942 --> 00:21:19,069 You know, so much of it was worked out already, 337 00:21:19,152 --> 00:21:22,990 and he had the same guys that did those animatics 338 00:21:23,073 --> 00:21:25,659 also did the actual performances for the film 339 00:21:25,826 --> 00:21:28,662 by moving the D.I.D. creature. 340 00:21:37,754 --> 00:21:42,759 So their essence and soul was in it, and Phil was directing it. 341 00:21:42,843 --> 00:21:45,887 He directed the original animatics and the other stuff, too. 342 00:21:50,726 --> 00:21:53,937 You know, the main road sequence when you first see the T. Rex, 343 00:21:54,187 --> 00:21:56,023 that's his guys doing that stuff. 344 00:21:56,398 --> 00:22:00,360 That stuff has got a lot of powerful performance animation. 345 00:22:02,779 --> 00:22:04,823 Boy, do I hate being right all the time. 346 00:22:05,907 --> 00:22:09,286 Early in the process, Steven said to me, 347 00:22:09,703 --> 00:22:15,125 um, "I need it to run." Like that was going to be something easy. 348 00:22:15,250 --> 00:22:17,252 It was obviously not easy. 349 00:22:17,419 --> 00:22:20,213 That took me four months to figure out that animation. 350 00:22:25,010 --> 00:22:29,306 I had to figure out how to make nine tons run 35-40 miles an hour, 351 00:22:29,389 --> 00:22:31,058 which your eye does the math. 352 00:22:31,141 --> 00:22:33,310 It goes, this does not look right, you know. 353 00:22:33,518 --> 00:22:36,897 Fundamentally, it is not natural to have 354 00:22:36,980 --> 00:22:40,484 an animal that large that only has two legs, 355 00:22:40,567 --> 00:22:42,903 whose head weighs a ton to do all these things. 356 00:22:42,986 --> 00:22:45,072 So it's strange. 357 00:22:45,155 --> 00:22:48,241 Of course, everybody's reading, "The T. Rex never ran." Great. 358 00:22:48,367 --> 00:22:52,079 Well, Spielberg wants it to run. I have to make it run. 359 00:22:52,204 --> 00:22:54,289 I have to make it chase a Jeep, you know? 360 00:23:03,423 --> 00:23:06,301 So we do this animation and we work on it, like, crazy, 361 00:23:06,385 --> 00:23:07,719 and Phil isn't liking it. 362 00:23:07,803 --> 00:23:09,554 And Spielberg's kind of agreeing, 363 00:23:09,638 --> 00:23:12,682 and we've been beating on this thing for weeks, 364 00:23:12,766 --> 00:23:14,351 and Spaz is getting depressed. 365 00:23:16,478 --> 00:23:18,146 Every day. It wasn't looking right. 366 00:23:18,271 --> 00:23:20,107 Wasn't looking right. Wasn't looking right. 367 00:23:20,190 --> 00:23:23,360 Phil is basically saying Spaz can't do it. What are we going to do? 368 00:23:23,443 --> 00:23:26,738 But I'm saying Spaz can do it. You guys can do it. We can do it. 369 00:23:26,822 --> 00:23:28,448 It's really getting like that. 370 00:23:28,532 --> 00:23:29,866 There's this one last meeting, 371 00:23:30,450 --> 00:23:34,121 Phil can point at a million things that are wrong, and Steven's on the fence. 372 00:23:34,204 --> 00:23:37,749 I can hear it. "It's pretty good. I think you're right, but it's pretty good." 373 00:23:37,833 --> 00:23:40,836 So Mark and I are looking at it and it had 150 curves, 374 00:23:41,044 --> 00:23:44,548 so I took all the curves and I scaled them by 20%. 375 00:23:44,631 --> 00:23:48,009 So I wrote a little algorithm that scaled all the curves. 376 00:23:48,427 --> 00:23:51,221 It just slowed the creature down that much more. 377 00:23:51,304 --> 00:23:53,098 And bingo, it worked. 378 00:24:02,023 --> 00:24:05,318 The last shot I animated was the Rex chasing Jeff Goldblum. 379 00:24:07,195 --> 00:24:08,655 You know, by that time I just, 380 00:24:08,738 --> 00:24:11,575 you know, it took me five, six days to animate that shot. 381 00:24:15,537 --> 00:24:18,373 And the guy who gets it off the toilet seat, right? 382 00:24:18,457 --> 00:24:21,460 That's a T-1000 with shorts on, and that's the actual data. 383 00:24:22,752 --> 00:24:24,588 I just repurposed the data. 384 00:24:28,425 --> 00:24:34,014 When we saw the dinosaurs that were created by the computers, 385 00:24:34,097 --> 00:24:39,102 I mean, I cried because I knew the writing was on the wall. 386 00:24:39,186 --> 00:24:43,398 The creature shop was no more and that digital would take over, 387 00:24:43,482 --> 00:24:45,650 which was George's vision all along. 388 00:24:45,817 --> 00:24:49,029 When we went digital, most of the model shop 389 00:24:49,112 --> 00:24:50,489 just packed up and left. 390 00:24:50,572 --> 00:24:52,574 When that transition happened, 391 00:24:52,657 --> 00:24:54,534 you know, to CG, from practical, 392 00:24:54,618 --> 00:24:56,703 we thought it would take a little bit longer. 393 00:24:56,786 --> 00:25:00,999 You know, Jim Morris one time came to us and talk to, before the whole group. 394 00:25:01,082 --> 00:25:02,542 You know that the world is changing 395 00:25:02,626 --> 00:25:05,128 and this is going to happen, and this is going to happen. 396 00:25:05,212 --> 00:25:08,632 And he called a meeting, like, four months later, he said, 397 00:25:08,715 --> 00:25:13,094 "It's happening a thousand times faster than I ever anticipated." 398 00:25:13,178 --> 00:25:16,223 It was a hard time because, you know, I'd been in the trenches 399 00:25:16,306 --> 00:25:19,059 with all the guys, whether it was the camera folks, 400 00:25:19,142 --> 00:25:21,811 the model makers, the gaffers, grips, 401 00:25:21,978 --> 00:25:25,982 the practical effects people. And I loved all that stuff. 402 00:25:26,775 --> 00:25:30,445 So it was a wistful time at best, and a sad time at others 403 00:25:30,529 --> 00:25:32,239 as that started to go away. 404 00:25:35,408 --> 00:25:37,720 There was less and less work for the Model Shop, 405 00:25:37,744 --> 00:25:39,829 so if you weren't going to do the digital thing, 406 00:25:39,913 --> 00:25:42,082 you weren't going to be working full-time anymore. 407 00:25:42,165 --> 00:25:45,544 Some people actually made the transition, didn't like it, 408 00:25:45,627 --> 00:25:47,254 and came back again. 409 00:25:47,420 --> 00:25:49,464 Some people just didn't want to do it. 410 00:25:52,342 --> 00:25:55,679 You know, I had absolutely no inclination to switch to CG. 411 00:25:55,845 --> 00:25:58,473 It's not a love of mine and never was. 412 00:25:58,640 --> 00:26:01,726 Sitting in a chair... I couldn't do it. 413 00:26:02,018 --> 00:26:05,480 They said, "You know, they're looking for another CG person" 414 00:26:05,605 --> 00:26:08,400 "to do hard surface stuff, are you interested?" 415 00:26:08,483 --> 00:26:10,485 And I said, "Yeah." 416 00:26:10,569 --> 00:26:12,696 Kim transitioned a month ahead of me 417 00:26:12,779 --> 00:26:16,199 and when she went, I was like, "Okay, that's what I'm gonna do, too." 418 00:26:16,783 --> 00:26:20,662 It was grueling. I was exhausted. 419 00:26:20,745 --> 00:26:23,582 For about six months, I dreamt in pull down menus. 420 00:26:23,665 --> 00:26:25,375 People from the model shop would say, 421 00:26:25,458 --> 00:26:27,419 "What's it like working in computer graphics?" 422 00:26:27,502 --> 00:26:29,671 I said, "Well, imagine you go into the wood shop" 423 00:26:29,754 --> 00:26:32,215 "and you're going to cut wood. You turn on the saw." 424 00:26:32,299 --> 00:26:34,509 "You put the wood down, you start to cut it," 425 00:26:34,593 --> 00:26:38,305 "and the shop disappears, and you don't know where it went." 426 00:26:38,388 --> 00:26:40,682 "You bang around for a few minutes and it comes back" 427 00:26:40,765 --> 00:26:43,018 "and the wood's cut, and you don't know how." 428 00:26:43,101 --> 00:26:45,186 I said, "That's what computer graphics is like." 429 00:26:45,270 --> 00:26:47,897 You can't expect everything to stay the same. 430 00:26:47,981 --> 00:26:51,610 You can't expect things to be exactly the way they were. 431 00:26:51,693 --> 00:26:55,697 The world changes and the company changes and so be it. 432 00:26:55,780 --> 00:26:57,032 But it's still ILM. 433 00:27:03,913 --> 00:27:08,668 All those years of building up the technology, 434 00:27:09,294 --> 00:27:14,716 finally came to this sort of a cliff thing around this period of, like, '93 435 00:27:15,008 --> 00:27:18,762 when Jurassic Park came out, and it's like a lot of changes 436 00:27:18,887 --> 00:27:20,889 in the world that you're building up for it 437 00:27:20,972 --> 00:27:23,058 and you're under the radar and supporting it, 438 00:27:23,141 --> 00:27:24,559 you're trying to make things work. 439 00:27:24,643 --> 00:27:26,519 And then all of a sudden, bam! 440 00:27:27,062 --> 00:27:29,481 Everything changes in a short period of time. 441 00:27:32,859 --> 00:27:36,154 When I first arrived at ILM, I worked on Casper. 442 00:27:38,031 --> 00:27:39,532 I moved to America 443 00:27:39,616 --> 00:27:44,245 to pursue the film business and really to pursue that dream of ILM. 444 00:27:44,329 --> 00:27:47,791 I mean, it just seemed so exotic to me and so fantastic. 445 00:27:49,000 --> 00:27:53,463 And that was during that big bump, all this explosion in the digital world. 446 00:27:53,880 --> 00:27:56,841 - Hey, guys. - Look, it's Casper. 447 00:27:57,092 --> 00:27:58,510 - Yeah, Casper. - Casper. 448 00:27:58,593 --> 00:28:02,180 Casper had 45 minutes of CG characters in it. 449 00:28:03,056 --> 00:28:06,101 It was 600 shots or 500 shots, 450 00:28:06,184 --> 00:28:08,687 which was an enormous number of shots in those days 451 00:28:08,770 --> 00:28:12,399 'cause you think of Jurassic Park, whatever it is, 80 shots or something. 452 00:28:12,482 --> 00:28:16,361 We had to do a huge ramp up and grow the computer graphics department. 453 00:28:16,444 --> 00:28:20,031 In fact, we got up to 105 people at that point in time, 454 00:28:20,115 --> 00:28:24,327 which is only noteworthy because we weren't sure there were 105 people 455 00:28:24,411 --> 00:28:27,706 that could do computer graphics at that point in time. 456 00:28:27,789 --> 00:28:30,458 ILM had really been a relatively small company 457 00:28:30,542 --> 00:28:32,794 for so many years, so they were 458 00:28:32,877 --> 00:28:38,133 really hiring on a grand scale, and it turned it into a sort of a bigger machine. 459 00:28:38,383 --> 00:28:41,970 And then it sort of crept up to 1,200 or 1,500 people. 460 00:28:44,431 --> 00:28:47,851 We spent many years to develop digital technology. 461 00:28:48,309 --> 00:28:51,938 I was designing the place for a different kind of production. 462 00:28:52,063 --> 00:28:54,733 Nobody had ever harnessed it to put in the movies, 463 00:28:55,024 --> 00:28:59,487 and most people didn't think it was possible, that you just couldn't do that. 464 00:29:00,822 --> 00:29:03,825 So we were learning to use a different form 465 00:29:04,701 --> 00:29:07,787 of visual effects and ways of making movies. 466 00:29:07,912 --> 00:29:09,831 Congratulations. How do you feel? 467 00:29:10,123 --> 00:29:11,666 I got to pee. 468 00:29:11,791 --> 00:29:17,380 Now suddenly, in the short period of time, these projects that George has initiated, 469 00:29:17,589 --> 00:29:18,798 the video editing... 470 00:29:19,007 --> 00:29:23,303 In this non-linear editor, you can splice in, just like in film. 471 00:29:23,678 --> 00:29:25,263 In the digital audio... 472 00:29:28,516 --> 00:29:30,185 In computer graphics... 473 00:29:33,354 --> 00:29:35,190 All of them come together, 474 00:29:35,273 --> 00:29:38,318 and the industry changes in about a three, four year time span. 475 00:29:38,485 --> 00:29:41,404 And that's when I decided I could do the next three movies. 476 00:29:46,034 --> 00:29:48,745 I was excited to go back and go to work 477 00:29:49,078 --> 00:29:52,665 because a lot of frustration I had with analogs cinema is gone. 478 00:29:52,832 --> 00:29:55,168 How can we manage to change the operating procedures 479 00:29:55,251 --> 00:29:57,378 in a way that we can completely revolutionize 480 00:29:57,462 --> 00:30:00,507 the way we make movies so that this is all doable? 481 00:30:00,673 --> 00:30:04,093 I got pitched as one of the sups on Episode I 482 00:30:04,177 --> 00:30:07,222 and that was an opportunity you do not turn down. 483 00:30:07,472 --> 00:30:08,598 I was terrified. 484 00:30:08,723 --> 00:30:13,561 But I comforted myself with the thought that that must have been the same reaction 485 00:30:13,645 --> 00:30:17,524 that John Dykstra had when he was first exposed to Star Wars. 486 00:30:18,983 --> 00:30:21,861 When I first arrived at ILM, you know, my whole goal, 487 00:30:21,945 --> 00:30:24,572 like everybody else, was that I want to work on Star Wars, 488 00:30:24,656 --> 00:30:26,658 and I felt like my art skills were so lacking. 489 00:30:26,908 --> 00:30:29,619 So I gave myself assignments every day for a full week 490 00:30:29,702 --> 00:30:33,540 with the idea that the end of the week I would produce a production painting. 491 00:30:33,706 --> 00:30:36,292 And so I literally did that for a full year. 492 00:30:36,501 --> 00:30:41,005 And the terrific thing about that was that everything that I was doing unconsciously, 493 00:30:41,089 --> 00:30:44,551 mirrored what George was doing in terms of how he was designing for Star Wars. 494 00:30:44,634 --> 00:30:45,718 He was merging things. 495 00:30:45,844 --> 00:30:49,389 He was combining things, he was mixing and matching, and that's when he saw 496 00:30:49,472 --> 00:30:52,058 my portfolio, and that's why he hired me 497 00:30:52,141 --> 00:30:54,686 to head up the art department for the new prequels. 498 00:31:01,943 --> 00:31:06,364 I was asked to go up to the ranch to see the artwork that Doug Chiang had, 499 00:31:06,447 --> 00:31:08,658 and there were these boards 500 00:31:08,825 --> 00:31:12,287 that were covered in the most beautiful Doug Chiang illustrations, 501 00:31:12,370 --> 00:31:16,040 you know, the concept art, one after the other, after the other. 502 00:31:16,124 --> 00:31:17,166 He had storyboards 503 00:31:17,250 --> 00:31:19,878 that were pasted up on 4x8 sheets of Foamcore. 504 00:31:20,003 --> 00:31:24,674 Ten to a column, ten columns across. And I think there were 36 boards. 505 00:31:24,799 --> 00:31:31,139 So 3,600 storyboards, and almost every board 506 00:31:31,222 --> 00:31:33,683 there was something that we had never done before. 507 00:31:33,766 --> 00:31:39,397 So I was keeping notes of, "Yeah, okay, we're going to need" 508 00:31:39,480 --> 00:31:43,026 "to be able to do crowd scenes with dozens or hundreds of characters." 509 00:31:43,276 --> 00:31:45,194 You know, we hadn't really done that before. 510 00:31:45,278 --> 00:31:47,405 These are CG characters that have clothing. 511 00:31:47,488 --> 00:31:50,074 We're going to have to do the cloth simulation on them. 512 00:31:50,158 --> 00:31:52,201 These Jedi are slicing through droids, 513 00:31:52,285 --> 00:31:54,787 and the pieces are landing on the ground, we'll need 514 00:31:54,871 --> 00:31:56,331 a rigid body dynamic system. 515 00:31:56,414 --> 00:31:58,791 You know, we're pushing the envelope in a few places, 516 00:31:58,875 --> 00:32:00,376 but I know this is going to work. 517 00:32:00,543 --> 00:32:03,338 The big grass planet battle there, 518 00:32:03,421 --> 00:32:05,340 - zillions of creatures. - Yeah. 519 00:32:05,673 --> 00:32:08,718 And we don't have a real good way of doing that right now. 520 00:32:08,885 --> 00:32:11,638 And it got to be a little overwhelming 'cause just as you're 521 00:32:11,721 --> 00:32:13,848 writing down this thing, we're on to something else 522 00:32:13,973 --> 00:32:15,516 that had never been done before. 523 00:32:15,600 --> 00:32:17,143 And they were not just that 524 00:32:17,226 --> 00:32:21,230 we were doing a lot of effects, we were creating entire worlds, 525 00:32:21,564 --> 00:32:23,650 and many of them. 526 00:32:23,816 --> 00:32:27,445 I had the sensation that I just wanted to go and lie down, 527 00:32:27,612 --> 00:32:31,866 because it was hard to take it in in one go like that. 528 00:32:32,742 --> 00:32:36,537 I remember during the production of Episode I, 529 00:32:36,621 --> 00:32:38,790 George was often encouraging me 530 00:32:38,873 --> 00:32:44,420 to do things that I thought were marginal or ill-advised. 531 00:32:46,839 --> 00:32:49,133 There's not enough power to get us to Coruscant. 532 00:32:49,217 --> 00:32:51,719 The hyperdrive is leaking. We'll have to land somewhere 533 00:32:51,844 --> 00:32:53,304 and refuel and repair the ship. 534 00:32:53,429 --> 00:32:57,392 A result of the digital technology was that what happened in editorial 535 00:32:57,475 --> 00:33:00,436 was much more of a manufacturing process. 536 00:33:00,520 --> 00:33:02,814 You did what I called "film recomposing." 537 00:33:03,022 --> 00:33:04,732 So what I want to do is 538 00:33:04,816 --> 00:33:07,902 we'll leave this for the time being and we'll create this other shot 539 00:33:07,986 --> 00:33:10,655 and if this other shot works, we'll come back to the shot, 540 00:33:10,738 --> 00:33:13,783 take Panaka, slip him out of sync so he doesn't start to move. 541 00:33:13,908 --> 00:33:16,536 - So he's just standing there. Okay? - Okay. 542 00:33:16,786 --> 00:33:21,249 You know, you've got character A talking to character B over the shoulder, 543 00:33:21,374 --> 00:33:25,753 and you could cut out between them and use different takes that were not the takes 544 00:33:25,837 --> 00:33:29,507 that they actually talk to each other because you might prefer a response 545 00:33:29,590 --> 00:33:33,553 from somebody or a hand gesture or something, or a blink differently. 546 00:33:33,636 --> 00:33:36,097 He started doing a lot of editorial comps 547 00:33:36,180 --> 00:33:41,060 where he would take this actor from this plate and put him in that plate, 548 00:33:41,144 --> 00:33:43,604 and I'm going to drop out this line of dialogue, 549 00:33:43,688 --> 00:33:45,732 so just morph it together and... 550 00:33:45,857 --> 00:33:50,319 John Knoll great. He was the visual effects person on my left, 551 00:33:50,611 --> 00:33:54,449 and he would sit there and do, you know, shots and things. 552 00:33:54,532 --> 00:33:57,869 He would just do them on his little laptop, and all it did in the end 553 00:33:57,952 --> 00:34:00,788 was gain him a whole lot of heartache. 554 00:34:00,872 --> 00:34:02,832 Because then I relied on him for everything. 555 00:34:02,915 --> 00:34:07,503 He was doing all these things that, boy, I wouldn't have chosen to do that. 556 00:34:07,587 --> 00:34:12,341 I said, "Let's do this. Let's do that." And he would always be going, "Oh, God." 557 00:34:12,425 --> 00:34:14,469 I said, "Just try it, see what happens." 558 00:34:14,552 --> 00:34:16,721 I said, "Yeah, but the lighting doesn't match." 559 00:34:16,804 --> 00:34:19,182 "And the perspective, it's the wrong focal length and..." 560 00:34:19,265 --> 00:34:20,475 Just try it. 561 00:34:20,767 --> 00:34:24,312 I know you're in pain, I recognize you're in pain. 562 00:34:24,854 --> 00:34:27,690 And I appreciate your pain, but let's do it. 563 00:34:27,774 --> 00:34:29,484 All right. Let me see what I can do. 564 00:34:29,567 --> 00:34:32,445 And you'd go in and you do the best job of it you can. 565 00:34:32,695 --> 00:34:36,949 The main things here, we have the walking hologram generator, 566 00:34:37,033 --> 00:34:38,743 which will be added in computer graphic. 567 00:34:38,826 --> 00:34:43,414 We have a matte painting of Theed City to put back there, and the light fixtures 568 00:34:43,539 --> 00:34:47,043 on the hall in the hallway are not what George wants. 569 00:34:47,126 --> 00:34:49,378 So we're going to replace them with something else. 570 00:34:49,462 --> 00:34:52,256 So it's a relatively straightforward shot. 571 00:34:52,465 --> 00:34:54,884 And it actually turned out better than I thought. 572 00:34:55,176 --> 00:34:56,844 But now when I'm on a... 573 00:34:56,928 --> 00:35:00,056 I would think of as a more normal production, and you'd say, 574 00:35:00,223 --> 00:35:03,935 "If we just take that guy from that plate, we can split that in there, 575 00:35:04,102 --> 00:35:07,188 "and that'll be fine." And the director will go, "Really? 576 00:35:07,271 --> 00:35:09,899 "You can do that?" I said, "Yeah, we did stuff 577 00:35:09,982 --> 00:35:11,901 "way dumber than that on Star Wars." 578 00:35:13,986 --> 00:35:18,616 George, especially the time that I joined, when it was his film that we were making, 579 00:35:18,783 --> 00:35:21,327 he was really pushing us to do something different. 580 00:35:21,452 --> 00:35:25,414 I knew I could use those films to make people believe that digital cinema works. 581 00:35:25,540 --> 00:35:28,793 George has always had a intense curiosity 582 00:35:28,876 --> 00:35:33,673 for innovating film making technique and production methodologies. 583 00:35:33,756 --> 00:35:35,466 The film industry was so calcified 584 00:35:35,550 --> 00:35:37,677 that that was, they were going to stay that way. 585 00:35:37,802 --> 00:35:39,846 And it took a lot to get them to change. 586 00:35:42,849 --> 00:35:48,229 We went to Sony, who was building a high-def television camera, 587 00:35:48,437 --> 00:35:51,065 and we said, "It has to go 24 frames a second." 588 00:35:51,274 --> 00:35:53,067 "It can't go 30 frames a second." 589 00:35:53,609 --> 00:35:55,528 They said, "That's really hard." 590 00:35:55,820 --> 00:35:59,073 So after a lot of talking, we convinced them to do it. 591 00:36:02,952 --> 00:36:05,997 I was a persona non grata in the film industry. 592 00:36:06,164 --> 00:36:09,125 The Camera Guild was out to get me. 593 00:36:09,458 --> 00:36:12,545 They wrote terrible editorials about me. 594 00:36:12,670 --> 00:36:15,506 There were some that were probably worried or defensive 595 00:36:15,590 --> 00:36:18,176 that this was gonna put them out of work. 596 00:36:18,342 --> 00:36:21,512 We got the cameras finished, but we couldn't find 597 00:36:21,596 --> 00:36:24,682 a lens that would go on it because it was a very 598 00:36:24,849 --> 00:36:27,018 different area that had to be covered. 599 00:36:27,476 --> 00:36:31,272 And so I went to Panavision and they said, "We'll do it." 600 00:36:31,898 --> 00:36:34,108 So when we got to Attack of the Clones, 601 00:36:34,233 --> 00:36:36,235 we were able to shoot the whole thing digitally. 602 00:36:36,319 --> 00:36:40,114 - Okay, cut. Okay. That was good. - Cut that! 603 00:36:40,573 --> 00:36:41,574 That was beautiful. 604 00:36:42,867 --> 00:36:45,411 Then we had to go to Texas Instruments, 605 00:36:45,661 --> 00:36:48,164 who was starting to build digital projectors. 606 00:36:48,289 --> 00:36:51,042 The projector stores images electronically, 607 00:36:51,125 --> 00:36:52,710 they're shot through a special chip 608 00:36:52,793 --> 00:36:55,129 that packs over a million tiny mirrors. 609 00:36:55,379 --> 00:36:58,799 They reflect colors in different ways to make pictures on a screen. 610 00:36:58,883 --> 00:37:01,385 But in order to get the theaters to get the projector, 611 00:37:01,469 --> 00:37:02,845 we had to give them projectors. 612 00:37:02,929 --> 00:37:05,223 And they cost around $100,000 apiece. 613 00:37:05,306 --> 00:37:09,060 So we just gave 'em to them for a while until they got used to them. 614 00:37:09,227 --> 00:37:12,480 It all may cost more, so the industry may need convincing. 615 00:37:12,563 --> 00:37:14,357 I remember, early days, 616 00:37:14,440 --> 00:37:17,068 he had so much resistance, like, "No, no way." 617 00:37:17,151 --> 00:37:18,486 "Digital projectors? No way." 618 00:37:18,569 --> 00:37:21,364 Even though we saw the results, there were no scratches 619 00:37:21,447 --> 00:37:23,491 and the clarity was so much better. 620 00:37:24,617 --> 00:37:28,329 The Theater Owners Association was saying that we were like drug dealers. 621 00:37:28,412 --> 00:37:31,582 Once they get you hooked on this, you'll never get off and all that. 622 00:37:31,666 --> 00:37:32,917 It was really a bad time. 623 00:37:35,836 --> 00:37:37,255 But when we did the first one, 624 00:37:37,338 --> 00:37:40,424 Phantom Menace went out in four digital theaters. 625 00:37:40,675 --> 00:37:44,136 The next film went out in 200 theaters. 626 00:37:45,513 --> 00:37:48,391 Eventually, we got to the point where, you know, 627 00:37:48,516 --> 00:37:52,270 almost half of the theaters in America were digital. 628 00:37:54,647 --> 00:38:00,820 I was working at an AMC movie theater when the original prequel films came out. 629 00:38:05,074 --> 00:38:09,495 This is right before I realize I want to become a filmmaker. 630 00:38:15,960 --> 00:38:18,879 And every time I was working in an auditorium 631 00:38:18,963 --> 00:38:21,549 and that came on, I would just stop what I was doing 632 00:38:21,632 --> 00:38:23,259 and I would just get lost in it. 633 00:38:23,342 --> 00:38:26,345 And at that point in time, the fight scenes were magnificent. 634 00:38:26,429 --> 00:38:27,471 And I must admit 635 00:38:31,726 --> 00:38:35,646 seeing Yoda wield the light saber and fight was magnificent. 636 00:38:36,397 --> 00:38:40,359 And so I think at that point it was just about scale and spectacle. 637 00:38:45,948 --> 00:38:48,659 It was just epic, you know, it was just epic. 638 00:38:49,869 --> 00:38:52,163 I couldn't make one, two and three without digital. 639 00:38:52,246 --> 00:38:55,416 I couldn't do any of that stuff. I mean, those are giant movies. 640 00:38:55,499 --> 00:38:58,294 A lot of things changed at ILM as a result of all of that. 641 00:38:58,377 --> 00:39:02,757 In fact, I think that the changes were way beyond the company. 642 00:39:02,882 --> 00:39:06,135 They changed film making more generally. 643 00:39:06,302 --> 00:39:09,889 Ladies and gentlemen, the President of the United States. 644 00:39:11,474 --> 00:39:14,310 You start drawing dotted lines back to innovations 645 00:39:14,393 --> 00:39:17,938 that George and his team of geniuses at ILM made. 646 00:39:18,022 --> 00:39:22,985 You know, it was like EditDroid and CGI characters and CGI at all. 647 00:39:23,069 --> 00:39:25,821 Like digital cameras, digital compositing. 648 00:39:25,905 --> 00:39:28,616 There's so many things. It's like Menlo Park. 649 00:39:28,699 --> 00:39:31,327 It's like Thomas Edison, like... 650 00:39:31,702 --> 00:39:33,913 Thanks and welcome to the White House. 651 00:39:34,705 --> 00:39:37,124 It is an honor to be in the company 652 00:39:37,208 --> 00:39:40,419 of so many bright and distinguished Americans. 653 00:39:40,503 --> 00:39:43,923 He totally changed the entertainment industry. 654 00:39:44,131 --> 00:39:46,967 The 2004 National Medal of Technology 655 00:39:47,051 --> 00:39:50,096 is awarded to Industrial Light & Magic, 656 00:39:50,262 --> 00:39:55,643 Chrissie England and George Lucas for 30 years of innovation 657 00:39:55,726 --> 00:39:59,397 in visual effects technology for the motion picture industry. 658 00:39:59,772 --> 00:40:03,567 The National Medal of Technology was really a recognition 659 00:40:03,651 --> 00:40:06,779 at a higher level, and George was super proud of it. 660 00:40:06,904 --> 00:40:09,949 You know, his company receiving something like that. 661 00:40:10,574 --> 00:40:15,704 It gave people a sense of accomplishment that was super valuable. 662 00:40:18,416 --> 00:40:20,376 George has innovated so much. 663 00:40:21,377 --> 00:40:24,338 I grew up in Queens in the '70s and '80s, 664 00:40:24,422 --> 00:40:28,342 and as I watched films, I was right in the sweet spot of practical effects 665 00:40:28,551 --> 00:40:31,887 in the films of Spielberg and Lucas and ILM, all of it. 666 00:40:36,600 --> 00:40:39,395 So I'm kind of patient zero 667 00:40:39,603 --> 00:40:44,400 for what impression that world made upon a generation. 668 00:40:44,733 --> 00:40:47,361 And because of that, I didn't really like CGI. 669 00:40:50,281 --> 00:40:53,033 And it was on Iron Man working with ILM, 670 00:40:53,117 --> 00:40:56,912 I really began to trust that CGI could live up 671 00:40:56,996 --> 00:41:00,958 to the promise of what was presented back in Jurassic Park. 672 00:41:02,585 --> 00:41:07,465 Jon came in as someone who was pretty openly skeptical of CG effects, 673 00:41:07,548 --> 00:41:09,550 and that was fine, you know. 674 00:41:09,633 --> 00:41:11,927 I think that served us well, actually. 675 00:41:12,303 --> 00:41:15,014 I was shooting a real suit that Stan Winston built, 676 00:41:15,097 --> 00:41:16,682 and then we would also have a CG suit 677 00:41:16,765 --> 00:41:19,268 because there were certain things a suit couldn't do. 678 00:41:19,351 --> 00:41:21,395 Starting into it, everyone was very keen, 679 00:41:21,479 --> 00:41:24,648 including Robert to have him in the real suit whenever possible. 680 00:41:24,732 --> 00:41:26,901 You know, obviously, because you built this thing. 681 00:41:27,026 --> 00:41:28,694 It's beautiful. You should use it. 682 00:41:28,777 --> 00:41:32,615 But it was so limiting in its movements that Robert, I think, 683 00:41:32,698 --> 00:41:37,369 very quickly embraced the pajamas with markers that we gave him for 684 00:41:37,495 --> 00:41:39,622 when we were going to do CG. He was all for it 685 00:41:39,705 --> 00:41:44,502 once he realized, "I can just wear this and it's going to look great." 686 00:41:46,462 --> 00:41:50,299 We started figuring out in shots when to use pieces of the practical suit 687 00:41:50,382 --> 00:41:52,676 and finish the rest of it in CG. 688 00:41:53,761 --> 00:41:58,140 Because it was a mix, hopefully the audience, never quite sure. 689 00:42:00,643 --> 00:42:02,102 "Is Robert Downey wearing that?" 690 00:42:02,186 --> 00:42:04,104 "Or is that? Well, that can't be, you know," 691 00:42:04,188 --> 00:42:06,982 "all those mechanisms underneath. I guess that's CG." 692 00:42:07,691 --> 00:42:09,610 But, boy, that surface sure looks like 693 00:42:09,735 --> 00:42:11,946 it's something I could touch, and that's part of it. 694 00:42:12,071 --> 00:42:15,866 If the audience just looks at something and immediately understands in their brain 695 00:42:15,950 --> 00:42:19,578 what it would feel like to put their hand on it, then you're halfway there. 696 00:42:19,703 --> 00:42:23,207 And lights, and action. 697 00:42:23,290 --> 00:42:26,752 There was a point when we were midway through a review on the shot, 698 00:42:26,877 --> 00:42:30,506 and Jon was making a comment about something in the real suit, 699 00:42:30,673 --> 00:42:35,261 and we said, "Well, actually, it's all CG now. The whole thing is CG." 700 00:42:35,427 --> 00:42:37,638 I was giving notes on the practical suit. 701 00:42:37,805 --> 00:42:40,933 In other words, I couldn't tell which was the digital suit 702 00:42:41,016 --> 00:42:44,144 and which was the real suit, the real one that we had sculpted. 703 00:42:44,228 --> 00:42:46,105 And he's like, "Great. I didn't know that." 704 00:42:46,188 --> 00:42:48,566 "All right, well, then I think we're good here." 705 00:42:48,649 --> 00:42:50,985 It's looking good, anything else to look at? 706 00:42:51,110 --> 00:42:54,530 And that's when I knew that I could really trust CGI, 707 00:42:54,613 --> 00:42:56,657 that they were holding a standard 708 00:42:56,740 --> 00:42:59,952 that was going to not distract from the storytelling. 709 00:43:01,704 --> 00:43:03,038 Harper. 710 00:43:04,582 --> 00:43:05,958 Digital really opens up 711 00:43:06,041 --> 00:43:08,752 a whole different type of movie that could be done. 712 00:43:08,877 --> 00:43:12,715 Some movies are designed to be invisible visual effects. 713 00:43:12,798 --> 00:43:14,216 Forrest Gump has a lot of that. 714 00:43:16,135 --> 00:43:19,305 And if it carries an audience through with an exciting moment 715 00:43:19,638 --> 00:43:22,016 that blends beautifully in with the live action, 716 00:43:22,099 --> 00:43:23,475 that's what it's about. 717 00:43:23,559 --> 00:43:25,686 There are two big threads of 718 00:43:25,769 --> 00:43:28,272 digital technology that have blossomed up, you know. 719 00:43:28,355 --> 00:43:32,776 The big effects ones and then the ones that every film can use a little bit of, 720 00:43:32,860 --> 00:43:35,821 and you don't even know there's stuff there a lot of the time. 721 00:43:45,247 --> 00:43:47,958 When I came to do The Underground Railroad, I thought, 722 00:43:48,042 --> 00:43:50,919 "I don't want CGI trains, I don't want CGI tunnels." 723 00:43:54,506 --> 00:43:58,510 It would be a tragedy if you're watching this thing, 724 00:43:58,594 --> 00:44:03,057 and the thing you notice most is the artifice of the creation. 725 00:44:03,140 --> 00:44:06,310 So I felt like there was a degree of realism 726 00:44:06,435 --> 00:44:08,145 that we wanted to approach. 727 00:44:08,771 --> 00:44:10,898 ILM and all these wonderful artists 728 00:44:10,981 --> 00:44:15,986 are capable of really taking this image to this place 729 00:44:16,153 --> 00:44:19,281 beyond artifice to this place of realism. 730 00:44:20,449 --> 00:44:23,243 I love that some people watch The Underground Railroad, 731 00:44:23,327 --> 00:44:25,204 which is 10 hours of trains and fire, 732 00:44:25,287 --> 00:44:28,165 and they go, "Yeah, and there's very few visual effects, right?" 733 00:44:28,332 --> 00:44:31,877 I'm like... "Thank you." 734 00:44:32,086 --> 00:44:33,837 "And I would tell the folks at ILM." 735 00:44:33,962 --> 00:44:37,883 "You said that, but there are tons of effects, tons of effects." 736 00:44:37,966 --> 00:44:40,094 Sometimes you want it to be, this is going to be 737 00:44:40,177 --> 00:44:41,887 the best thing you're ever going to see. 738 00:44:41,970 --> 00:44:44,264 Sometimes you want to be like nothing to see here. 739 00:44:44,348 --> 00:44:46,141 Oh, my God, that's so great. 740 00:44:46,225 --> 00:44:48,727 But at the end of the day, it's a big shell game, right? 741 00:44:48,811 --> 00:44:52,606 So sometimes it's the story you're telling when you're moving the shells around. 742 00:44:53,190 --> 00:44:55,192 Just doing something that's impossible 743 00:44:55,275 --> 00:44:57,486 used to be enough to impress somebody. 744 00:44:57,569 --> 00:45:00,197 Now, the driving force has to be something 745 00:45:00,280 --> 00:45:02,616 that's more intrinsically tied to the storytelling, 746 00:45:02,700 --> 00:45:04,702 and the parts of the story you really care about. 747 00:45:04,785 --> 00:45:06,495 Because just the magic trick on its own, 748 00:45:06,578 --> 00:45:10,290 people either know how it's done, or they at least think they know how it's done. 749 00:45:10,374 --> 00:45:11,375 We care about humans. 750 00:45:11,458 --> 00:45:15,129 We think we like all of this digital stuff and this visual effects stuff, 751 00:45:15,212 --> 00:45:17,214 and it's interesting, but at the end of the day 752 00:45:17,297 --> 00:45:19,466 you really got to see another human. 753 00:45:19,591 --> 00:45:22,636 So we wanted to bring more of the environment, live on set, 754 00:45:22,803 --> 00:45:26,181 so the actors had to act against and the camera could actually see it. 755 00:45:28,308 --> 00:45:31,270 And The Mandalorian was really the opportunity 756 00:45:31,353 --> 00:45:33,480 where we got to take all those ideas, 757 00:45:36,233 --> 00:45:38,610 and build it out at the largest scale. 758 00:45:38,861 --> 00:45:41,947 The technology was there. Using newly available hardware, 759 00:45:42,114 --> 00:45:45,534 these fast video cards for gaming, these really good screens, 760 00:45:45,617 --> 00:45:49,538 and motion capture technology, so you had positional data on the camera. 761 00:45:49,621 --> 00:45:51,749 We made what we called the volume. 762 00:45:53,417 --> 00:45:55,794 Because that's what they call a motion capture volume. 763 00:45:55,878 --> 00:45:58,630 It wasn't like we coined it. We were just using that term. 764 00:45:58,839 --> 00:46:02,134 And the basic idea is, what if you had a perfect screen 765 00:46:02,217 --> 00:46:05,888 that surrounded you almost 360 degrees above you and all of your sides 766 00:46:05,971 --> 00:46:10,434 and you could make any digital environment that you wanted to create on that wall. 767 00:46:11,101 --> 00:46:14,354 It's thousands of these small patches that make up a seamless wall, 768 00:46:14,438 --> 00:46:15,898 and it's really kind of amazing. 769 00:46:15,981 --> 00:46:18,233 You can't even tell that they're individual screens. 770 00:46:18,317 --> 00:46:21,403 It's just a continuous surface to your eye and to the camera. 771 00:46:23,489 --> 00:46:26,241 It turned it from a system of having to do blue screen 772 00:46:26,325 --> 00:46:28,577 or green screen composites on everything to a system 773 00:46:28,660 --> 00:46:32,080 where what you see on the day is what you get in the show. 774 00:46:34,374 --> 00:46:36,001 You can be anywhere in the world. 775 00:46:36,084 --> 00:46:40,672 So if you want to be in Iceland one day, and you want to be in the desert the next, 776 00:46:40,756 --> 00:46:44,051 you can literally change between those locations with a button click 777 00:46:44,134 --> 00:46:47,054 back at the computer that's driving the volume. 778 00:46:47,137 --> 00:46:49,181 The real trick to what we're doing is that 779 00:46:49,264 --> 00:46:52,184 as the camera moves inside of this volume, 780 00:46:52,267 --> 00:46:55,729 there are little cameras all around the volume itself 781 00:46:55,854 --> 00:46:58,315 that are paying attention to where it's moving, 782 00:46:58,398 --> 00:47:01,401 and then correcting the image on the screen 783 00:47:01,485 --> 00:47:06,740 so that the perspective of the image that is being seen by the camera is correct. 784 00:47:06,907 --> 00:47:11,203 The parallax is locked in it perfect. Your brain tells you it's real. 785 00:47:11,328 --> 00:47:15,874 Half the set might be made practically, real props on the set, 786 00:47:16,208 --> 00:47:18,085 extend that off into the distance digitally, 787 00:47:18,168 --> 00:47:19,962 and when you look at it through the camera, 788 00:47:20,045 --> 00:47:21,964 it just looks like it's completely real. 789 00:47:22,047 --> 00:47:25,759 The cinematographer loved it because you could actually compose your own shots. 790 00:47:25,843 --> 00:47:28,053 You weren't trusting it later to a cop artist. 791 00:47:28,136 --> 00:47:30,097 I remember the guy from the studio came 792 00:47:30,180 --> 00:47:32,724 "and he says," I thought you weren't building a set. 793 00:47:32,891 --> 00:47:35,143 "I thought we already, we installed the screens." 794 00:47:35,227 --> 00:47:36,770 "We invested all that money." 795 00:47:36,854 --> 00:47:38,856 And I was like, "That's just the desk. 796 00:47:38,981 --> 00:47:41,191 "That's just the desk and some boxes." 797 00:47:41,358 --> 00:47:43,694 He didn't realize that we were in the volume. 798 00:47:43,819 --> 00:47:45,195 It was all projected. 799 00:47:50,033 --> 00:47:53,829 The first day I went in for an interview, actually, for Mandalorian, 800 00:47:54,037 --> 00:47:56,832 I didn't even know what I was going to the meeting for. 801 00:47:57,082 --> 00:47:58,625 And then Jon walked in, 802 00:47:58,709 --> 00:48:02,629 and I was like, "Oh." "Nobody had told me this at all." 803 00:48:02,754 --> 00:48:05,340 And then within five minutes, I was in a VR headset, 804 00:48:05,424 --> 00:48:07,634 flying around one of the sets for Mandalorian, 805 00:48:07,718 --> 00:48:09,219 one of the early prototypes. 806 00:48:09,303 --> 00:48:12,806 Jon told me later actually that it was also his way of kind of seeing 807 00:48:12,890 --> 00:48:15,976 how quickly I would adapt to it or how techie I was, basically. 808 00:48:16,059 --> 00:48:17,519 It was really quite simple for me 809 00:48:17,603 --> 00:48:19,980 because I had played enough PlayStation in my life 810 00:48:20,063 --> 00:48:23,150 that the controllers are very similar, so I got it pretty fast. 811 00:48:26,653 --> 00:48:30,240 Mandalorian was a very different process for me 812 00:48:30,324 --> 00:48:33,118 because it was like no TV show that I'd ever worked on. 813 00:48:34,369 --> 00:48:38,624 We were working very closely with all the ILM team, right from the get-go, 814 00:48:38,707 --> 00:48:41,418 about how we're articulating things, how we're building sets. 815 00:48:41,501 --> 00:48:45,631 So everybody had to collaborate in a way that I've never seen happen before. 816 00:48:45,756 --> 00:48:47,841 Just because the nature of the technology 817 00:48:47,925 --> 00:48:50,552 and the dependence of people knowing what each other are doing. 818 00:48:50,636 --> 00:48:53,221 Like, you'd have something like, set dec creating something, 819 00:48:53,305 --> 00:48:54,723 but then it has to be photographed 820 00:48:54,806 --> 00:48:57,100 because it'll be on the volume and you've got it both 821 00:48:57,184 --> 00:48:59,686 as a practical element and a visual effects element. 822 00:49:00,729 --> 00:49:03,273 What's happening with something like the volume 823 00:49:03,357 --> 00:49:08,278 and what we're doing with Mandalorian is by taking that post process, 824 00:49:08,362 --> 00:49:12,407 the creation of those images that usually we wouldn't see 825 00:49:12,491 --> 00:49:14,493 until months after shooting, 826 00:49:14,743 --> 00:49:17,913 and moving that to the beginning of the process. 827 00:49:18,038 --> 00:49:20,999 All right, nice and quiet all around, please, here we go. 828 00:49:21,083 --> 00:49:22,250 And play back! 829 00:49:22,542 --> 00:49:27,005 With actors who are being directed by the director, 830 00:49:27,172 --> 00:49:30,676 with something they can see and actually experience, 831 00:49:30,759 --> 00:49:33,095 I think you're getting back to real film making. 832 00:49:33,178 --> 00:49:35,806 When you get all the departments working on something 833 00:49:35,889 --> 00:49:40,102 that you have in camera on the day, you bring back the expertise 834 00:49:40,185 --> 00:49:44,314 to the film making process on the day and you get these wonderful coincidences. 835 00:49:44,398 --> 00:49:47,943 You get opportunities because you have everything there on the day. 836 00:49:48,026 --> 00:49:50,362 Because you have to make decisions up front, 837 00:49:50,529 --> 00:49:53,281 and you're using visual effects techniques and tools 838 00:49:53,407 --> 00:49:55,701 as part of your principal photography, 839 00:49:55,784 --> 00:50:01,206 it changes the process, and you do have to be very judicious with your decisions. 840 00:50:01,331 --> 00:50:05,127 And I actually think that that ends up with a better end result. 841 00:50:06,378 --> 00:50:08,422 In traditional model building and photography, 842 00:50:08,505 --> 00:50:11,591 you get happy accidents, and those are things you can't capture. 843 00:50:11,675 --> 00:50:12,801 You can't invent that. 844 00:50:12,884 --> 00:50:16,388 But now, when you combine the two, you can get the best of both worlds. 845 00:50:18,348 --> 00:50:20,350 On many of our shows, we would always say, 846 00:50:20,434 --> 00:50:23,603 "Well, can we do this traditionally? Can we actually have a model shop?" 847 00:50:23,687 --> 00:50:25,480 "Can we build a model and photograph it?" 848 00:50:25,564 --> 00:50:27,941 And we would always get pushed back. 849 00:50:28,066 --> 00:50:30,944 And the difference for The Mandalorian was that Jon loved it. 850 00:50:31,028 --> 00:50:33,071 Jon wanted to build a practical model 851 00:50:33,155 --> 00:50:34,448 for The Mandalorian TV series. 852 00:50:34,531 --> 00:50:36,533 I get this phone call about once a year, 853 00:50:36,616 --> 00:50:40,412 and it sounds great and all that stuff, but, whatever. It never happens. 854 00:50:41,621 --> 00:50:43,915 And then it actually happened. 855 00:50:44,207 --> 00:50:45,751 They did a 3D print, 856 00:50:45,876 --> 00:50:48,962 which was like getting a deck of cards, was like 50 little pieces. 857 00:50:49,463 --> 00:50:50,464 Put it all together. 858 00:50:50,589 --> 00:50:53,508 It built a two-foot model, and it was so cool. 859 00:50:53,633 --> 00:50:56,053 And then John Knoll built a motion-control system. 860 00:50:56,970 --> 00:51:01,224 Next thing I know, I'm hearing that John Knoll is building a rig. 861 00:51:01,308 --> 00:51:04,561 Now, we didn't ask him to build a rig. This wasn't part of the pitch. 862 00:51:04,644 --> 00:51:06,188 The pitch was, "Could we do a shot?" 863 00:51:06,313 --> 00:51:08,190 He starts doing it like he's in the AV club, 864 00:51:08,273 --> 00:51:11,359 in the basement at ILM, at LDAC, and he's making this thing, 865 00:51:11,443 --> 00:51:14,863 and next thing you know, everybody's coming around to see what it is, 866 00:51:14,946 --> 00:51:17,824 because, you know, it's like Tom Sawyer painting the fence. 867 00:51:17,949 --> 00:51:20,660 So that's what's making The Mandalorian feel like Star Wars, 868 00:51:20,744 --> 00:51:24,122 is we're inheriting this legacy, this energy. 869 00:51:27,167 --> 00:51:29,419 And that shot was glorious. 870 00:51:34,007 --> 00:51:38,929 That's really what I appreciate most about George Lucas specifically. 871 00:51:39,012 --> 00:51:44,518 But this whole generation of filmmakers is that there was an eye to the past 872 00:51:44,601 --> 00:51:47,521 and an eye to the future and into innovation. 873 00:51:49,689 --> 00:51:53,193 Jon Favreau and Dave Filoni and I, 874 00:51:53,401 --> 00:51:55,987 from the moment we started talking about 875 00:51:56,113 --> 00:51:59,241 creating the volume, all we did was talk about George. 876 00:52:01,493 --> 00:52:06,081 Because he was already anticipating a lot of what we've ended up doing. 877 00:52:21,096 --> 00:52:24,015 The first thing he did when he walked on was he was like, 878 00:52:24,099 --> 00:52:27,352 "Hey, this is what I've been trying to tell everybody we had to do." 879 00:52:27,435 --> 00:52:28,812 Very George. 880 00:52:29,896 --> 00:52:34,609 But I think he was incredibly thrilled to see that it was actually being done 881 00:52:34,693 --> 00:52:37,404 in the way that he did envision in his mind, 882 00:52:37,612 --> 00:52:41,032 and anything that pushes digital film making, 883 00:52:41,241 --> 00:52:43,618 that is so near and dear to his heart. 884 00:52:48,248 --> 00:52:50,750 What he was able to achieve with a lot of time and money 885 00:52:50,834 --> 00:52:54,379 with the prequels, we were able to do on a TV schedule and budget 886 00:52:54,462 --> 00:52:57,841 because we were afforded all of that through the technological innovations 887 00:52:57,924 --> 00:52:59,676 that had happened since he had done that. 888 00:53:08,310 --> 00:53:10,770 So when he comes in, it feels like a satisfying thing 889 00:53:10,854 --> 00:53:14,482 because finally, what he saw in his head, we could do. 890 00:53:20,572 --> 00:53:22,866 The thing that I love about the industry 891 00:53:22,949 --> 00:53:25,285 is that we are always doing something new. 892 00:53:25,368 --> 00:53:29,664 Therefore, you have to have an affinity for danger. 893 00:53:29,748 --> 00:53:31,958 You have to have an affinity for taking risks. 894 00:53:32,042 --> 00:53:36,421 You have to not be scared of that and actually be energized by that. 895 00:53:37,005 --> 00:53:40,342 And that unique passion in the way 896 00:53:40,425 --> 00:53:44,554 that we are pushing the industry is still there. 897 00:53:44,638 --> 00:53:48,225 That's the thing that always strikes me about ILM. 898 00:53:48,308 --> 00:53:51,269 It's like this brain that is always thinking. 899 00:53:51,603 --> 00:53:53,813 Industrial Light and Magic 900 00:53:55,232 --> 00:53:58,693 is the three key ingredients to 901 00:54:00,070 --> 00:54:02,822 a film, a successful film, 902 00:54:02,948 --> 00:54:07,327 and George encapsulated it in those three words. 903 00:54:07,410 --> 00:54:09,829 It's an industry. Things have to be done on time. 904 00:54:09,913 --> 00:54:12,999 They have to be done for a price. There has to be pragmatism. 905 00:54:13,083 --> 00:54:16,962 And then the light. Of course, this is that we are shining the light, 906 00:54:17,045 --> 00:54:19,923 and it isn't just light on the screen. 907 00:54:20,298 --> 00:54:21,883 It's light in our lives. 908 00:54:21,967 --> 00:54:24,761 And the magic is the innovation 909 00:54:24,886 --> 00:54:28,848 that we do at the company, both in terms of art and science. 910 00:54:29,099 --> 00:54:33,270 It's super ingrained in the culture and will continue for a long time. 911 00:54:41,403 --> 00:54:44,406 There's no other visual effects company that's been around as long, 912 00:54:44,489 --> 00:54:47,826 and so they always had this connectivity all the way back to, you know, 913 00:54:47,909 --> 00:54:53,039 these guys setting up shop in a warehouse in Van Nuys in '75 to make Star Wars. 914 00:54:54,207 --> 00:54:56,668 It felt like there were all these elements 915 00:54:56,793 --> 00:54:59,796 that came together to put me in this situation 916 00:54:59,879 --> 00:55:01,548 that can never be repeated. 917 00:55:02,590 --> 00:55:05,051 A lot of chance things came together. 918 00:55:05,302 --> 00:55:09,431 But at heart, it was also because George wanted to make it happen. 919 00:55:09,889 --> 00:55:12,684 He knew he had a problem. He didn't know how to solve it. 920 00:55:12,892 --> 00:55:16,021 "But he knew" If I take this person and that person and this person, 921 00:55:16,146 --> 00:55:18,690 "I put them together, maybe I'll get to the solution." 922 00:55:18,773 --> 00:55:23,153 The whole process was like, "I got a job in the circus," 923 00:55:23,278 --> 00:55:26,031 you know, and that's what I wanted to do. 924 00:55:26,489 --> 00:55:28,950 I don't care, I'll clean up the elephants. 925 00:55:29,034 --> 00:55:31,870 Or you know, whatever, you know, I just want to be there. 926 00:55:32,746 --> 00:55:36,708 There was something here about the people and the spirit and, you know, 927 00:55:36,791 --> 00:55:40,253 the source of where we came from and why we're here, and the talent, 928 00:55:40,879 --> 00:55:43,923 and the mixture of art and technology. 929 00:55:44,507 --> 00:55:46,801 Being around such a talented group, 930 00:55:47,218 --> 00:55:51,181 feeding off of them, getting stuff from them and then trying to give stuff back. 931 00:55:51,848 --> 00:55:55,935 I really feel that the original team of rebels 932 00:55:56,102 --> 00:55:57,896 that George pulled together 933 00:55:58,271 --> 00:56:03,318 that had the audacity to think that his vision was possible, 934 00:56:03,777 --> 00:56:05,445 that still lives. 935 00:56:05,528 --> 00:56:09,616 This idea that just because it hasn't been done, doesn't mean it can't be done. 936 00:56:11,242 --> 00:56:15,663 That's what makes ILM what it is. I believe we all feel that. 937 00:56:17,290 --> 00:56:20,543 That we can do anything. And I don't know that there's ever 938 00:56:20,668 --> 00:56:24,756 been another collection of people that could say that with such conviction. 939 00:56:24,839 --> 00:56:28,510 Working with ILM is like working with, you know, I don't know, Marlon Brando 940 00:56:28,593 --> 00:56:32,389 or someone, early Brando. But like, you're going to do the best 941 00:56:32,472 --> 00:56:34,641 you can to work with them, collaborate with them. 942 00:56:34,724 --> 00:56:37,018 But they're Marlon Brando. 943 00:56:39,437 --> 00:56:43,483 ILM is full of these people who are geniuses 944 00:56:43,733 --> 00:56:47,529 and are pushing the envelope all the time. 945 00:56:48,571 --> 00:56:51,491 One of the things I loved so much about working there is that there was 946 00:56:51,574 --> 00:56:54,536 a whole studio full of people that were more talented, 947 00:56:54,619 --> 00:56:56,579 smarter and more experienced than I was, 948 00:56:56,663 --> 00:56:58,832 that I could draw on and be inspired by. 949 00:56:59,290 --> 00:57:03,545 There wasn't a day either on the set 950 00:57:03,837 --> 00:57:06,714 or painting that I didn't learn something. 951 00:57:06,923 --> 00:57:10,510 ILM was like, you know, as much of a job as it was a school. 952 00:57:11,052 --> 00:57:15,807 I'll never graduate from ILM and I'll never leave the halls of ILM. 953 00:57:15,890 --> 00:57:18,893 It made the way that I thought okay. 954 00:57:18,977 --> 00:57:20,687 It was a playground, 955 00:57:20,895 --> 00:57:23,773 and I looked forward every day to going to work. 956 00:57:24,107 --> 00:57:26,818 My favorite place is to be on the edge of discovery. 957 00:57:26,901 --> 00:57:28,778 That's the best feeling in the world. 958 00:57:28,862 --> 00:57:31,948 I want to work with people that inspire me, that push me. 959 00:57:32,031 --> 00:57:34,617 I think that is the spirit of ILM 960 00:57:35,702 --> 00:57:38,163 that is inherent in everybody that I've met there. 961 00:57:38,246 --> 00:57:41,166 It's always sleeves rolled up, and "Here's what we're thinking." 962 00:57:41,291 --> 00:57:43,793 "What are you thinking?" "Here's what we think we can do." 963 00:57:43,877 --> 00:57:44,919 "Let's talk." 964 00:57:46,963 --> 00:57:49,424 And it goes back to that original group, 965 00:57:49,966 --> 00:57:52,844 that were just unpretentious, yet brilliant people. 966 00:57:53,720 --> 00:57:56,639 You work on a lot of movies through your lifetime. 967 00:57:56,764 --> 00:58:01,561 You know, you'll be lucky if you work on two or three that are, 968 00:58:01,644 --> 00:58:04,063 you know, hugely successful to the public. 969 00:58:04,439 --> 00:58:08,860 But what you walk away with is the family that you've built. 970 00:58:10,612 --> 00:58:13,239 The magic at ILM, really was the people. 971 00:58:13,740 --> 00:58:17,368 The camaraderie was something that I don't think you 972 00:58:18,620 --> 00:58:21,080 you can ever experience in several lifetimes. 973 00:58:21,372 --> 00:58:22,707 It was a true joy. 974 00:58:23,583 --> 00:58:29,547 I can't think of anything that I would have gone back and done differently. 975 00:58:30,381 --> 00:58:33,551 I still don't get it. It's sort of like a weird dream. 976 00:58:34,219 --> 00:58:36,095 I think back at it and go, "No, no." 977 00:58:36,304 --> 00:58:39,140 "It couldn't have been like that 'cause it's too perfect." 978 00:58:39,224 --> 00:58:42,185 I got to work on some of the best movies people still talk about. 979 00:58:42,268 --> 00:58:43,770 It makes no sense to me. 980 00:58:44,854 --> 00:58:46,940 Um... 981 00:58:48,316 --> 00:58:53,446 I'm still astounded by how well it has gone. 982 00:58:53,696 --> 00:58:56,658 Some great people here and we're still friends. 983 00:58:56,741 --> 00:59:00,119 I'm friends with them after, like, 40 years or so and it's... 984 00:59:01,579 --> 00:59:03,122 It's been terrific. 985 00:59:05,667 --> 00:59:10,004 My daughter, she comes to me and she says, "Dad, I have a problem" 986 00:59:10,088 --> 00:59:12,257 "I need to talk to you about." What she would do, 987 00:59:12,340 --> 00:59:16,469 every night after dinner, she would go up to her room, shut her door, 988 00:59:16,553 --> 00:59:19,305 and she had all these plastic animals, and she would come up 989 00:59:19,389 --> 00:59:21,474 with different scenarios for the animals. 990 00:59:21,975 --> 00:59:24,811 Just like I did with army men and plastic dinosaurs. 991 00:59:25,270 --> 00:59:26,521 So she said, 992 00:59:26,604 --> 00:59:30,733 "My problem is like I'm getting too old to be playing with toys." 993 00:59:31,109 --> 00:59:32,527 "That makes me sad." 994 00:59:33,236 --> 00:59:36,281 And I said, "Maya, if you become a filmmaker", 995 00:59:36,406 --> 00:59:41,244 "you never have to grow up." And we grab the Hi8 camera, 996 00:59:41,327 --> 00:59:45,748 and we just went out and we just started in the backyard, that moment.