1 00:00:08,758 --> 00:00:10,969 I'm sitting in a chair, you know, like this. 2 00:00:12,053 --> 00:00:14,264 I can't move this way, I can't move this way. 3 00:00:14,347 --> 00:00:16,057 I've got to stay totally in control, 4 00:00:16,141 --> 00:00:19,019 hit this emotion and lock on this expression, you know. 5 00:00:28,695 --> 00:00:33,616 For me, the digital revolution, it's the best thing that happened to film 6 00:00:34,284 --> 00:00:36,411 in a hundred years. I mean, I would never go back. 7 00:00:37,746 --> 00:00:40,331 I embrace the new tools. 8 00:00:40,415 --> 00:00:44,377 What you can do with a digital image is fantastic. 9 00:00:44,461 --> 00:00:47,172 You know, I couldn't wait to get rid of film. 10 00:00:48,381 --> 00:00:50,317 When ILM start to make that transition 11 00:00:50,341 --> 00:00:52,844 towards digital tools, it was really all discovery, 12 00:00:52,927 --> 00:00:54,637 an invention at its purest form. 13 00:00:55,221 --> 00:00:56,741 A lot of what we were doing, 14 00:00:56,765 --> 00:00:59,309 we were doing for the first time, it was the Wild West. 15 00:00:59,392 --> 00:01:01,770 "What if we do this?" "Okay, let's try that." 16 00:01:01,853 --> 00:01:03,605 Nobody knew what digital could do. 17 00:01:04,439 --> 00:01:08,526 We had to do every little step of the way to try to build these systems. 18 00:01:09,778 --> 00:01:12,864 But there was a lot of groaning and moaning. 19 00:01:14,657 --> 00:01:17,035 People were extremely resistant to making that change. 20 00:01:17,160 --> 00:01:19,037 I mean, they called it "the dark side." 21 00:01:20,205 --> 00:01:23,333 I just told them, you can do it. You know, you can do it. Come on. 22 00:01:24,084 --> 00:01:25,919 It was one of the toughest times. 23 00:01:26,002 --> 00:01:27,796 It was also one of most exciting times, 24 00:01:27,879 --> 00:01:31,591 and I was very determined to make it work. 25 00:01:32,050 --> 00:01:34,177 It's always been easy for me to make a change 26 00:01:34,260 --> 00:01:37,013 if I think it's going to lead to something better. 27 00:01:38,640 --> 00:01:42,811 It's happening a thousand times faster than we ever anticipated, 28 00:01:42,894 --> 00:01:46,314 and we are running as fast as we can to try and keep up. 29 00:02:38,408 --> 00:02:40,869 - This is cold, this is night. - This is Wales. 30 00:02:40,952 --> 00:02:44,247 - This is the movies. - Especially, Willow. 31 00:02:44,330 --> 00:02:45,707 You need Willow. 32 00:02:45,790 --> 00:02:47,500 - Yeah. This is Willow. - Action! 33 00:02:49,961 --> 00:02:51,045 Cut! 34 00:02:52,589 --> 00:02:54,799 I am not a techie person. Never have been. 35 00:02:54,924 --> 00:02:58,928 And so when Willow came along, it was a chance to really go to school, 36 00:02:59,012 --> 00:03:02,307 to really push myself and be exposed to the culture 37 00:03:02,390 --> 00:03:04,225 at ILM for a couple of years. 38 00:03:06,186 --> 00:03:10,273 I found it just like talking to a great screenwriter, great composer. 39 00:03:10,398 --> 00:03:14,402 These were creative conversations. They gave me the menu of possibilities. 40 00:03:15,403 --> 00:03:20,533 Like matte paintings, shooting with the little Brownies on oversized sets... 41 00:03:22,452 --> 00:03:26,581 They had the motion control camera going and they had the models. 42 00:03:26,664 --> 00:03:29,125 It was fantastic. 43 00:03:30,668 --> 00:03:35,840 The one thing that really was a little bit outside the box. 44 00:03:36,007 --> 00:03:40,136 There's this transformation of Fin Raziel, who is this good sorceress. 45 00:03:40,220 --> 00:03:44,641 She'd been turned into a goat, and she had to transform to an ostrich, 46 00:03:44,724 --> 00:03:50,271 a turtle, a tiger, and finally back to a 75-year-old white-haired lady. 47 00:03:50,355 --> 00:03:53,483 I said, yeah, Rick Baker's work on Werewolf of London. 48 00:03:53,566 --> 00:03:55,485 That's how I think we should do this, right? 49 00:03:57,445 --> 00:04:00,657 All prosthetics and a series of cuts. 50 00:04:01,574 --> 00:04:03,826 I always thought those were kind of cheats. 51 00:04:03,910 --> 00:04:06,120 They're fine for action movies. 52 00:04:06,204 --> 00:04:08,539 But this is not an action sequence, really. 53 00:04:08,623 --> 00:04:11,084 I thought this was more of a wondrous sequence. 54 00:04:11,960 --> 00:04:14,587 I thought maybe we could try computer graphics. 55 00:04:15,296 --> 00:04:18,049 He said, "Well, what if it was all one shot?" 56 00:04:18,132 --> 00:04:21,803 I said, "That would be a hell of a puppet. I don't know how you build..." 57 00:04:21,886 --> 00:04:24,389 He said, "No, no, no. It would be in the computer." 58 00:04:25,056 --> 00:04:26,516 I said... 59 00:04:26,599 --> 00:04:29,477 George explained to me that he had launched Dennis 60 00:04:29,560 --> 00:04:31,771 in this direction to explore what computers 61 00:04:31,854 --> 00:04:33,856 could actually mean to making movies. 62 00:04:33,940 --> 00:04:35,775 And I, you know, I didn't want to sound 63 00:04:35,858 --> 00:04:39,487 like too big of a moron, so I didn't press it too much. 64 00:04:39,570 --> 00:04:41,322 But I was really dubious. 65 00:04:41,739 --> 00:04:44,659 Back then, to be able to do something with computer graphics 66 00:04:44,742 --> 00:04:48,162 was just foreign to our minds, including mine, too. 67 00:04:49,872 --> 00:04:53,459 But I knew there was a lot of talent working here 68 00:04:53,543 --> 00:04:57,672 and a lot of people you can call upon if you have a problem to try to help 69 00:04:57,755 --> 00:04:59,882 solve it, you know, a new idea, fresh idea. 70 00:04:59,966 --> 00:05:04,220 And John Knoll said, "You know, someone has done this with a still photo", 71 00:05:04,304 --> 00:05:09,475 "the shape or whatever the image is sort of moves into a new shape," 72 00:05:09,559 --> 00:05:11,144 "and you can see that other shape." 73 00:05:11,227 --> 00:05:13,980 I said, "That's interesting, could we... Let's try that." 74 00:05:14,063 --> 00:05:16,024 So I ran it to the CG department, 75 00:05:16,149 --> 00:05:20,653 Doug Smythe tried it on a still, and it was incredibly promising. 76 00:05:21,487 --> 00:05:25,241 The computer was calibrating all the in-between moves between two positions. 77 00:05:26,909 --> 00:05:28,703 It was entirely experimental. 78 00:05:28,786 --> 00:05:31,706 Dennis Muren kept apologizing for it. Like, this may not work. 79 00:05:31,789 --> 00:05:34,208 And for this effect to work, 80 00:05:34,292 --> 00:05:39,213 you also got to shoot film to be able to put in there first. 81 00:05:40,173 --> 00:05:42,842 Those are all puppets that had to be made by people. 82 00:05:44,260 --> 00:05:46,220 The Willow transformation sequence, 83 00:05:46,304 --> 00:05:49,599 that was my first experience in the Model Shop at ILM. 84 00:05:50,892 --> 00:05:54,187 I'm a kid from Kansas City, Missouri, and elementary school 85 00:05:54,270 --> 00:05:57,607 was when I realized that art was the great escape. 86 00:05:57,982 --> 00:06:01,944 I knew that there were beautiful things and exciting things in the world, 87 00:06:02,028 --> 00:06:06,366 but they weren't coming to Kansas City, that I could see. 88 00:06:07,241 --> 00:06:10,787 My grandmother was a painter. She loved art. 89 00:06:12,330 --> 00:06:14,624 To be in my grandmother's house in her studio 90 00:06:14,707 --> 00:06:16,459 and sit with her and paint with her, 91 00:06:17,001 --> 00:06:19,379 that was my refuge as a child. 92 00:06:21,339 --> 00:06:24,008 You can truly just disappear. 93 00:06:25,093 --> 00:06:28,596 My mother used to drop me off at the Gallery of Art on weekends, 94 00:06:28,679 --> 00:06:31,265 and I would spend the day walking about. 95 00:06:32,767 --> 00:06:35,770 The de Koonings and things that I couldn't comprehend... 96 00:06:36,479 --> 00:06:38,564 Terrifying modern art. 97 00:06:40,858 --> 00:06:43,069 But I was so drawn to it, I had a sense 98 00:06:43,152 --> 00:06:47,615 that I needed to find a job that would give me that feeling. 99 00:06:49,575 --> 00:06:53,079 I ended up settling on London, I gravitated to the theater. 100 00:06:53,663 --> 00:06:55,748 I'd go there at night and watch the rehearsals. 101 00:06:55,832 --> 00:06:58,793 I'd go in the daytime and make props and costumes. 102 00:07:00,670 --> 00:07:04,799 And then I was able to work on Labyrinth with Jim Henson's company. 103 00:07:08,010 --> 00:07:10,096 And I had a little area of expertise, 104 00:07:10,179 --> 00:07:13,182 which was furry creatures in models and miniatures. 105 00:07:16,269 --> 00:07:18,896 George Lucas came and looked around the set, 106 00:07:20,189 --> 00:07:23,568 and I was requested to come over and work on the animals 107 00:07:23,651 --> 00:07:28,281 that changed from one to the other when Willow's using the wand. 108 00:07:30,491 --> 00:07:35,663 When I arrived, we had to create a goat and had to match the goat on the set. 109 00:07:39,834 --> 00:07:42,753 But also had to be flexible and had to have a neck 110 00:07:42,837 --> 00:07:46,799 that would stretch and match into the ostrich. 111 00:07:48,426 --> 00:07:50,303 Its eyes opened and closed. 112 00:07:51,471 --> 00:07:56,392 Then the peacock fan was built on an umbrella that would open mechanically. 113 00:07:56,976 --> 00:07:59,770 It all collapsed down, and then I made a turtle. 114 00:08:00,771 --> 00:08:03,858 Its feet grew out, became covered in fur 115 00:08:03,941 --> 00:08:07,320 that looked like a tiger, and we had an interim stage 116 00:08:07,403 --> 00:08:11,699 to make prosthetic makeup for a woman, part tiger, 117 00:08:11,782 --> 00:08:14,577 and we knew that the computer graphic department 118 00:08:14,660 --> 00:08:20,166 was going to take these initial stages and blend them from one to the next. 119 00:08:22,418 --> 00:08:28,007 But I had no idea that this was going to be a seminal moment in computer graphics. 120 00:08:29,759 --> 00:08:32,637 Willow, believe in the words. 121 00:08:33,304 --> 00:08:35,556 Concentrate. 122 00:08:40,019 --> 00:08:43,064 Oh, no! 123 00:08:44,440 --> 00:08:47,485 It kinda really blew me away. I bought it. 124 00:08:47,568 --> 00:08:48,819 I saw it happen. 125 00:08:53,032 --> 00:08:54,617 Willow! 126 00:08:59,705 --> 00:09:01,290 Locktwarr danalora... 127 00:09:02,250 --> 00:09:04,961 I said, "I don't know how you're doing it," 128 00:09:05,044 --> 00:09:08,839 "but you know what, in the world of need to know..." 129 00:09:08,923 --> 00:09:10,883 "I guess I don't." 130 00:09:11,884 --> 00:09:14,303 We coined the word "morf" for doing this, 131 00:09:14,387 --> 00:09:16,806 morfing from one shape into another. 132 00:09:18,015 --> 00:09:21,185 Everybody else since has been spelling at M-O-R-P-H, 133 00:09:21,269 --> 00:09:22,353 and they're all wrong. 134 00:09:22,436 --> 00:09:25,439 Even the dictionary's wrong. It's actually M-O-R-F. 135 00:09:25,523 --> 00:09:27,525 At least our version of it is. 136 00:09:38,911 --> 00:09:44,667 All the money that went into slimin', Nunzio, the Statue of Liberty. 137 00:09:45,710 --> 00:09:49,547 Something's gotta give. This stuff is really, really expensive. 138 00:09:51,215 --> 00:09:54,176 The effects business is a tough business to stay in. 139 00:09:54,260 --> 00:09:56,887 So many companies have fallen by the wayside. 140 00:09:57,305 --> 00:10:03,019 And when I arrived at ILM in the mid-'80s, Roger Rabbit was in production, 141 00:10:04,687 --> 00:10:06,105 Empire of the Sun, 142 00:10:09,317 --> 00:10:10,318 and Willow. 143 00:10:11,485 --> 00:10:15,781 Moving into the digital age happened much more quickly 144 00:10:15,865 --> 00:10:18,868 at ILM than they did anywhere else in the industry. 145 00:10:19,619 --> 00:10:21,787 I'm sure it always moved too slowly for George. 146 00:10:22,496 --> 00:10:26,167 He just intuitively knew "We can do that this way," 147 00:10:26,250 --> 00:10:28,085 and then, "I just got to find the people" 148 00:10:28,169 --> 00:10:30,171 "who will figure out how to make it happen." 149 00:10:30,963 --> 00:10:33,591 There is no question that once I got welcomed 150 00:10:33,674 --> 00:10:38,512 into the team here, I wanted to look around 151 00:10:38,596 --> 00:10:41,474 and try my hand at everything that I could. 152 00:10:42,725 --> 00:10:45,603 I got to know the computer graphic artists. 153 00:10:45,686 --> 00:10:47,104 They were visionary. 154 00:10:47,188 --> 00:10:49,815 And what they were doing was fascinating to me. 155 00:10:49,899 --> 00:10:53,152 But really not many people in the shop were as interested. 156 00:10:56,197 --> 00:10:58,532 In the Model Shop, we would build big things. 157 00:10:58,616 --> 00:11:03,162 You'd have a Statue of Liberty for Ghostbusters, sets and sculpture 158 00:11:03,245 --> 00:11:05,289 going on, and mold-making. 159 00:11:05,373 --> 00:11:08,959 Everyone could see who was doing the important, interesting work. 160 00:11:13,381 --> 00:11:16,634 And then going into a building where it was all dark 161 00:11:16,717 --> 00:11:18,511 and visually, they were all equal. 162 00:11:19,512 --> 00:11:21,472 I actually found that kind of wonderful. 163 00:11:23,516 --> 00:11:26,519 There wasn't a lot of ego in doing that work. 164 00:11:26,602 --> 00:11:30,189 It was sort of more pure in a way where the result was everything. 165 00:11:30,272 --> 00:11:31,732 The render was everything. 166 00:11:34,193 --> 00:11:39,031 And then came the team that really created the upheaval. 167 00:11:45,121 --> 00:11:48,666 I would blast Beethoven. So much torment in this sound. 168 00:11:49,500 --> 00:11:52,628 I wasn't even listening to music, I was listening to a story. 169 00:11:55,339 --> 00:11:58,884 He had jeans that rolled up, engineer boots, tight T-shirt, 170 00:11:58,968 --> 00:12:00,302 like a rockabilly a little bit. 171 00:12:00,386 --> 00:12:03,013 And I remember thinking, "Who the hell is this guy?" 172 00:12:03,806 --> 00:12:06,767 Me, I looked like I could scrub the bathtub with my head. 173 00:12:06,851 --> 00:12:09,937 Mark Dippé, long-haired, high-end math guy. 174 00:12:10,938 --> 00:12:12,690 They threw us into an office together. 175 00:12:17,111 --> 00:12:19,655 It was soundproof, so I could do whatever the hell I wanted. 176 00:12:20,698 --> 00:12:22,158 I had this speaker system set up. 177 00:12:28,330 --> 00:12:31,751 Spaz comes in and he hears it and he goes, "Alice Cooper!" 178 00:12:31,834 --> 00:12:34,837 "That's my favorite album. Might be the first album I ever bought." 179 00:12:34,920 --> 00:12:36,672 And I go, "Are you kidding me?" 180 00:12:36,797 --> 00:12:40,134 He goes, "It's the first album I ever bought," and so that was it. 181 00:12:41,135 --> 00:12:42,178 We hit it off. 182 00:12:45,347 --> 00:12:47,600 What was so wonderful about those guys 183 00:12:47,683 --> 00:12:52,313 was that they were the antithesis to this sort of geeky computer nerd. 184 00:12:52,396 --> 00:12:53,773 They were real characters. 185 00:12:55,399 --> 00:12:57,359 Steve was a big sort of outgoing guy, 186 00:12:57,443 --> 00:13:01,447 the hockey player from Canada, and Mark was from Alaska. 187 00:13:04,617 --> 00:13:07,953 Alaska, when I was a kid, I think of it as, like, hippies with guns. 188 00:13:08,037 --> 00:13:09,330 A lot of contradictions. 189 00:13:09,413 --> 00:13:12,708 Everyone can kind of do everything, build your own house, drive tractors, 190 00:13:12,792 --> 00:13:15,127 shoot guns, clean animals, get your own meat. 191 00:13:15,211 --> 00:13:17,296 But my whole thing was I got to get out of here. 192 00:13:20,716 --> 00:13:22,510 I really had this dream of getting involved 193 00:13:22,593 --> 00:13:24,261 in sort of more creative pursuits. 194 00:13:27,139 --> 00:13:29,975 I grew up in kind of a grid of Toronto. 195 00:13:30,059 --> 00:13:33,145 In that system, they wanted you to follow the traditional path. 196 00:13:33,813 --> 00:13:36,357 And so I was watching cartoons and dreaming. 197 00:13:38,400 --> 00:13:40,820 We all played hockey. That's what Canadians do. 198 00:13:44,698 --> 00:13:47,535 My dad was with IBM, so I was messing around with computers 199 00:13:47,618 --> 00:13:50,329 but I was more fascinated with how televisions worked, 200 00:13:50,412 --> 00:13:52,039 pulling them apart, for real. 201 00:13:53,999 --> 00:13:55,334 Learning about high voltage. 202 00:13:56,126 --> 00:13:58,462 There was a camp north of Toronto. 203 00:13:58,546 --> 00:14:01,507 They had a gun range, I jumped on at age 10. 204 00:14:01,590 --> 00:14:05,386 I didn't want to kill anybody, right? I was just more interested in mechanism. 205 00:14:08,806 --> 00:14:10,558 Became pretty proficient at that time. 206 00:14:19,400 --> 00:14:22,570 I was never in the army. I was in a special group, that's all. 207 00:14:26,407 --> 00:14:27,491 Not really. No. 208 00:14:28,075 --> 00:14:31,245 Something switched in my brain at about 18 or 19. 209 00:14:32,079 --> 00:14:33,747 The people I was hanging out with, 210 00:14:33,831 --> 00:14:35,791 they were just talking about killing people. 211 00:14:35,875 --> 00:14:38,794 Whether it was hockey or talking about guns, 212 00:14:39,295 --> 00:14:41,714 and I didn't want to do that. You know, I like life. 213 00:14:42,882 --> 00:14:46,135 I decided I have to get out of here, and I'm not going to get out of here 214 00:14:46,218 --> 00:14:48,220 by hitchhiking down to the lower 48. 215 00:14:48,304 --> 00:14:49,847 I've got to go to school. 216 00:14:49,930 --> 00:14:54,059 When I went to college, in those days, computer science was really pretty new. 217 00:14:54,143 --> 00:14:56,145 Computers were still kind of primitive. 218 00:14:56,228 --> 00:14:59,607 And so, while I was studying computer science, I also took art classes, 219 00:14:59,690 --> 00:15:02,651 and I learned a lot about the art of film. 220 00:15:03,444 --> 00:15:05,070 I was like a sponge, really. 221 00:15:06,113 --> 00:15:08,949 My interest was to make images with computers 222 00:15:09,033 --> 00:15:11,118 that didn't require the physical reality. 223 00:15:13,829 --> 00:15:16,123 I was really enamored with how things moved, 224 00:15:16,206 --> 00:15:18,459 drawing on paper and then flipping the paper 225 00:15:18,584 --> 00:15:20,669 and making it move, which is fascinating to me. 226 00:15:21,629 --> 00:15:24,381 So I went to an animation college. 227 00:15:24,924 --> 00:15:26,216 My hands were so swollen 228 00:15:26,300 --> 00:15:29,595 from hockey fights, I was having a hard time drawing at the beginning. 229 00:15:30,304 --> 00:15:32,264 But it clicked right away. 230 00:15:34,808 --> 00:15:38,687 I think a lot of life is being at the right place at the right time. 231 00:15:40,189 --> 00:15:42,316 I knew a guy that worked at the company Alias, 232 00:15:42,399 --> 00:15:45,611 and they made three-dimensional modeling software. 233 00:15:46,570 --> 00:15:50,366 They brought me in as being one of the only classically trained animators. 234 00:15:51,533 --> 00:15:53,202 Alias would send me all over the world. 235 00:15:53,285 --> 00:15:55,621 They'd sent me to Ferrari or send me to Boeing, 236 00:15:55,704 --> 00:15:58,290 and they'd throw an engine part and say, "Model that, kid." 237 00:15:58,415 --> 00:16:00,250 So I became really fast at it. 238 00:16:02,878 --> 00:16:05,881 I wanted to get a PhD and I go to Berkeley and it's just happening. 239 00:16:09,093 --> 00:16:14,223 All right. The topic for today, first of all, is the rendering of polygons. 240 00:16:14,306 --> 00:16:17,351 Ed Catmull was teaching a class with Jim Blinn. 241 00:16:18,018 --> 00:16:20,771 These guys are luminaries, they're visiting professors 242 00:16:20,854 --> 00:16:23,524 because they are now starting the Lucas film computer group. 243 00:16:23,607 --> 00:16:27,736 And they had this vision, particularly Ed, of making a movie with computers. 244 00:16:28,612 --> 00:16:30,447 And I learned a lot from him. 245 00:16:30,531 --> 00:16:34,618 I was really there because I wanted to use technology in creative endeavors. 246 00:16:35,703 --> 00:16:37,538 So when I finish a PhD at Berkeley... 247 00:16:40,624 --> 00:16:43,585 I had this vision of like, "We're gonna make movies in our own world." 248 00:16:43,669 --> 00:16:48,382 We're like little gods, but it was really hard to do because it cost so much money. 249 00:16:49,299 --> 00:16:55,639 Then I heard that at ILM, they were trying to make a realistic water creature. 250 00:17:01,895 --> 00:17:04,666 There were some pretty serious challenges to this thing, 251 00:17:04,690 --> 00:17:07,985 but when I'm writing, I don't want to worry 252 00:17:08,068 --> 00:17:11,113 about how we're actually going to do it. Let's just get the image. 253 00:17:12,781 --> 00:17:15,492 And I had imagined this scene, which we called the pseudopod scene, 254 00:17:15,576 --> 00:17:19,204 and it's this kind of water tentacle that comes into the human base 255 00:17:19,288 --> 00:17:23,167 and looks around, but it's intelligently controlled water. 256 00:17:26,420 --> 00:17:28,172 But the question was, how to do it. 257 00:17:29,465 --> 00:17:31,216 We really wanted The Abyss. 258 00:17:31,300 --> 00:17:34,636 Dennis really was excited about computer graphics. 259 00:17:34,720 --> 00:17:38,432 I was doing marketing at the time and set up a breakfast meeting 260 00:17:38,515 --> 00:17:41,310 between Dennis Muren and James Cameron. 261 00:17:41,852 --> 00:17:45,105 What I was imagining, nobody could quite figure out how to do. 262 00:17:45,397 --> 00:17:50,110 So I was thinking of things like Claymation with white clay, 263 00:17:50,235 --> 00:17:53,614 and we'd project high-speed photography of water, 264 00:17:53,697 --> 00:17:57,451 and we'd animate the clay to follow the ripples in the water. 265 00:17:57,534 --> 00:18:00,454 It would have been very clunky, very difficult, maybe a little jittery. 266 00:18:00,537 --> 00:18:04,374 I actually looked to that show, at the artwork and hearing him describe it, 267 00:18:04,625 --> 00:18:08,337 and thought, "No, no, no, there's got to be another way you can do this." 268 00:18:09,129 --> 00:18:11,381 I was very, very leery about CG. 269 00:18:11,465 --> 00:18:13,300 It was not an area I knew anything about. 270 00:18:13,383 --> 00:18:16,261 Felt like it would be so opaque that I wouldn't be, as a director, 271 00:18:16,345 --> 00:18:19,848 really able to to control it or even know what to ask for. 272 00:18:20,808 --> 00:18:25,521 At that point in time, there had been one fully integrated character 273 00:18:25,771 --> 00:18:28,899 in a motion picture that was generated by CG. 274 00:18:34,154 --> 00:18:35,757 On the movie Young Sherlock Holmes, 275 00:18:35,781 --> 00:18:37,825 I had to come up with something you've never seen, 276 00:18:37,908 --> 00:18:39,993 and it was actually my wife that came up with it. 277 00:18:40,077 --> 00:18:42,037 A flat, stained glass figure, 278 00:18:42,121 --> 00:18:45,541 but you take out all the lead that's holding the glass together. 279 00:18:45,624 --> 00:18:48,794 So you have a hundred pieces all close to each other, 280 00:18:48,877 --> 00:18:50,754 but they're not touching each other. 281 00:18:50,838 --> 00:18:55,134 They can walk as one, and that's perfect for computer graphics. 282 00:18:56,468 --> 00:19:00,556 Our little group did it. It took six months to do seven shots. 283 00:19:01,140 --> 00:19:04,810 It was an achievement in its time, but there were no soft surfaces. 284 00:19:04,893 --> 00:19:10,440 It was all hard surfaces that were being animated into this concept of a figure. 285 00:19:11,024 --> 00:19:14,862 "But Dennis said, " We're now doing stuff with fluid surfaces, 286 00:19:14,945 --> 00:19:18,574 "with some of our software that we're just developing." 287 00:19:19,241 --> 00:19:21,201 "We might be able to show you something." 288 00:19:22,536 --> 00:19:23,996 The night before he came by, 289 00:19:24,079 --> 00:19:29,293 we spent the night doing a test of a really quick rendered model. 290 00:19:29,418 --> 00:19:32,754 Not at all photo-real, but it did show the shape moving by itself. 291 00:19:32,838 --> 00:19:35,132 Now we can actually play that animation back. 292 00:19:37,885 --> 00:19:40,429 And you can see here the pseudopod 293 00:19:40,596 --> 00:19:44,308 sort of lifting his head up and pulling itself forward a bit. 294 00:19:45,225 --> 00:19:48,520 The ILM test was not a slam dunk by any stretch. 295 00:19:48,604 --> 00:19:50,981 But Dennis said, "It's going to take this many months." 296 00:19:51,064 --> 00:19:54,026 "We need X amount of time to develop a new tool set." 297 00:19:54,234 --> 00:19:57,112 And so I thought, one, total leap of faith. 298 00:19:57,321 --> 00:20:00,532 Two, it will be so cool. 299 00:20:02,618 --> 00:20:05,704 We had a lot of the technology Pixar had left behind. 300 00:20:10,167 --> 00:20:13,503 We didn't really know how to do it or how we would get it all done, 301 00:20:13,587 --> 00:20:15,464 we're kind of figuring it out as we go. 302 00:20:15,547 --> 00:20:17,799 And we didn't have a very big crew. 303 00:20:17,883 --> 00:20:21,762 So we had no choice but to grow the computer graphics department. 304 00:20:21,845 --> 00:20:23,847 I met with Doug Kay and George Joblove, 305 00:20:23,972 --> 00:20:26,558 who at that time were running the ILM computer group. 306 00:20:26,642 --> 00:20:28,644 "I thought, " Here is a chance 307 00:20:28,727 --> 00:20:32,814 "to take these ideas I have and actually make something." 308 00:20:32,898 --> 00:20:34,983 Mark Dippé knew how to write code, 309 00:20:35,067 --> 00:20:37,778 and could just see what Jim wanted in the film. 310 00:20:38,862 --> 00:20:40,614 And on the other end of the spectrum 311 00:20:40,697 --> 00:20:44,034 is Steve Williams, kind of a mechanical age guy 312 00:20:44,326 --> 00:20:46,662 who somehow found himself in the digital world. 313 00:20:47,079 --> 00:20:48,830 We brought him in to be an animator. 314 00:20:49,748 --> 00:20:52,334 Dennis was the supervisor on the team there. 315 00:20:54,419 --> 00:20:58,340 Dennis came to set, but we were shooting in a kind of distant location 316 00:20:58,423 --> 00:21:00,884 and he had some gigs that he was running at ILM. 317 00:21:01,635 --> 00:21:03,887 So he had to send John Knoll out to babysit us 318 00:21:03,971 --> 00:21:06,306 and make sure we didn't screw up too badly. 319 00:21:08,558 --> 00:21:10,638 I'd been doing a lot of work with Dennis Muren, 320 00:21:10,686 --> 00:21:16,400 and my enthusiasm and interest led to him asking me to move to The Abyss. 321 00:21:16,483 --> 00:21:18,527 I was the guy who was on set 322 00:21:18,610 --> 00:21:22,322 and in the computer graphics department every day, keeping an eye on things. 323 00:21:23,490 --> 00:21:25,200 It was all brand new. 324 00:21:25,826 --> 00:21:28,120 When we were shooting the background plates 325 00:21:28,203 --> 00:21:31,832 the pseudopod was going to go into, wherever the camera is inside the set, 326 00:21:31,915 --> 00:21:34,334 I'm gonna need to note later because we need to put 327 00:21:34,418 --> 00:21:38,588 a computer camera in a virtual set so that we get the perspective right on this. 328 00:21:39,172 --> 00:21:43,593 We marked where the camera is on these Xerox floor plans of these sets. 329 00:21:44,136 --> 00:21:46,638 What focal length we're using, how high the camera is. 330 00:21:47,723 --> 00:21:50,934 They said every time the camera moves, that could be a problem. 331 00:21:51,018 --> 00:21:53,312 I said that it doesn't matter. The camera's going to move. 332 00:21:53,395 --> 00:21:54,688 Some of it was hand held. 333 00:21:54,771 --> 00:21:58,984 So John had to inhabit this zone between the crazy director 334 00:21:59,067 --> 00:22:00,944 that wanted to move the camera around 335 00:22:01,028 --> 00:22:05,324 and do what needed to be done at ILM in Marin. 336 00:22:05,407 --> 00:22:07,951 There was a lot of conceptual work that had been done. 337 00:22:08,035 --> 00:22:09,077 You could visualize it. 338 00:22:09,161 --> 00:22:11,496 But then the real problem is how the hell do you do it? 339 00:22:11,580 --> 00:22:14,124 How do you simulate water? How do you make water ripple? 340 00:22:14,207 --> 00:22:15,876 How do we develop a face on the end? 341 00:22:16,626 --> 00:22:18,128 We had to create all this stuff. 342 00:22:19,755 --> 00:22:23,508 One of the other challenges was that water is a combination 343 00:22:23,592 --> 00:22:25,218 of reflection and refraction. 344 00:22:25,302 --> 00:22:28,305 For refraction, we were going to use the background plate 345 00:22:28,388 --> 00:22:30,682 and distort it to be what you see through it. 346 00:22:30,766 --> 00:22:33,685 But for reflection, that's everything around us, 347 00:22:33,769 --> 00:22:36,188 and over the course of the couple of days of shooting, 348 00:22:36,271 --> 00:22:38,815 I would have photographed every part of the set. 349 00:22:39,024 --> 00:22:42,319 But then you had to seam them all together into an environment. 350 00:22:42,778 --> 00:22:44,196 Boom! Photoshop. 351 00:22:44,863 --> 00:22:46,698 Fortunately, John Knoll was involved 352 00:22:46,782 --> 00:22:48,950 with Photoshop at that time, and he had a version 353 00:22:49,034 --> 00:22:51,870 that we would work with and use as a demo or test. 354 00:22:52,496 --> 00:22:56,416 So we took all the images with the computer, and we built in a little room, 355 00:22:57,709 --> 00:23:00,837 and that water snake, now it's refracting and reflecting the world. 356 00:23:01,421 --> 00:23:03,423 But when you render something on a computer, 357 00:23:03,507 --> 00:23:05,467 it has an unnatural perfection to it. 358 00:23:05,884 --> 00:23:09,805 It looked like a magic trick. The water was too clear. 359 00:23:09,888 --> 00:23:12,849 That was the kind of thing Dennis is very, very sensitive to. 360 00:23:13,600 --> 00:23:16,061 How would we build environments around that 361 00:23:16,144 --> 00:23:18,730 so that it felt like, you know, belonged in that area? 362 00:23:18,814 --> 00:23:21,858 And he, of course, just instinctively knew 363 00:23:21,942 --> 00:23:24,027 all of those problems that had to be solved. 364 00:23:26,405 --> 00:23:29,449 He knew all of the traditional techniques inside and out. 365 00:23:31,451 --> 00:23:33,912 He really became my mentor in the system there. 366 00:23:33,995 --> 00:23:36,164 I told him, "Just introduce a little" 367 00:23:36,456 --> 00:23:39,209 "brightness over the blacks and suddenly..." 368 00:23:40,710 --> 00:23:42,254 It's got weight. It's lifting up. 369 00:23:42,337 --> 00:23:44,965 It's moving around and it doesn't look like a trick. 370 00:23:45,048 --> 00:23:46,508 It looks much more realistic. 371 00:23:47,300 --> 00:23:53,515 When the water tentacle comes onto the screen, and the face forms... 372 00:23:57,936 --> 00:24:02,649 I remember that moment being one of the turning points in my life. 373 00:24:03,108 --> 00:24:06,653 I knew when I saw that that ILM could do anything, 374 00:24:09,072 --> 00:24:11,199 and that's where I wanted to be. 375 00:24:12,117 --> 00:24:13,910 - No, no, no, no, no. - It's okay, it's okay. 376 00:24:14,744 --> 00:24:16,121 What is it? 377 00:24:18,665 --> 00:24:20,292 Is it alive? 378 00:24:23,962 --> 00:24:28,425 - Lindsey, no. - Sea water. 379 00:24:29,426 --> 00:24:32,888 It's only 90 seconds of running time of that character 380 00:24:32,971 --> 00:24:35,432 spread over, you know, four or five-minute sequence. 381 00:24:35,974 --> 00:24:40,353 But it did start the new era of digital effects in motion pictures. 382 00:24:41,188 --> 00:24:46,401 After we did The Abyss, I saw that this has got a future. 383 00:24:46,485 --> 00:24:49,321 I've got to figure this out, you know, I need this tool, 384 00:24:49,446 --> 00:24:52,574 and I want to understand the tool. So I decided to take a year off. 385 00:24:53,992 --> 00:24:59,122 I bought this book on computer graphics that's like 1,800 pages long. 386 00:24:59,206 --> 00:25:01,082 Read it in the local coffee shop here. 387 00:25:03,960 --> 00:25:08,465 And came away realizing that there's no magic involved. 388 00:25:08,548 --> 00:25:10,133 Everything can be defined. 389 00:25:11,092 --> 00:25:14,888 That was just really exciting to me that the shots are all in progress. 390 00:25:14,971 --> 00:25:17,974 They're built incrementally so you can improve things 391 00:25:18,058 --> 00:25:21,186 or change things all the way through the process 392 00:25:21,811 --> 00:25:24,314 to make them look as good as what's in your mind. 393 00:25:26,274 --> 00:25:29,027 There was no limit on your own imagination, 394 00:25:29,569 --> 00:25:31,321 and it just needed to be pursued. 395 00:25:31,988 --> 00:25:34,074 I can't explain it any more than that. 396 00:25:36,493 --> 00:25:38,578 Dennis, he saw the future there 397 00:25:39,079 --> 00:25:41,331 way before anybody else 398 00:25:41,456 --> 00:25:43,416 was thinking about that here in the company. 399 00:25:48,964 --> 00:25:53,552 For a long time in the Model Shop, in those early days of CG, 400 00:25:54,511 --> 00:25:56,179 we were under the impression 401 00:25:56,263 --> 00:26:00,767 that their work was just going to be sort of enhancing what we were doing. 402 00:26:01,434 --> 00:26:04,980 That it would be an additional kind of decorative thing 403 00:26:05,105 --> 00:26:10,235 and that we would still always be the center of work. 404 00:26:12,362 --> 00:26:15,865 A lot of departments were sort of slightly wistful 405 00:26:15,949 --> 00:26:18,827 of the work that we did because we were the ones 406 00:26:18,910 --> 00:26:21,788 that got to throw paint around and build things. 407 00:26:23,373 --> 00:26:25,333 This is a late night delirious camp. 408 00:26:26,668 --> 00:26:29,212 Oh, my... Hey. Hi, silly. 409 00:26:29,796 --> 00:26:32,299 I saw the Model Shop like being this machine 410 00:26:32,382 --> 00:26:35,719 made up of people that had a really broad spectrum background 411 00:26:35,802 --> 00:26:37,722 that brought all different kinds of things to it. 412 00:26:39,139 --> 00:26:43,935 I was always amazed by how well choreographed we were. 413 00:26:45,854 --> 00:26:48,094 I came here in '88. I just wanted to make stuff. 414 00:26:48,148 --> 00:26:50,066 I always wanted to work with my hands. 415 00:26:52,360 --> 00:26:55,405 He was this young kid at the time. 416 00:26:56,448 --> 00:26:59,701 He was pretty quiet. I mean, he could come into a room 417 00:26:59,784 --> 00:27:02,203 and you wouldn't even know he'd come in and left again, 418 00:27:02,912 --> 00:27:04,789 and so hard-working. 419 00:27:05,957 --> 00:27:08,209 On Ghostbusters II, 420 00:27:08,293 --> 00:27:11,296 they had these scenes that were in the bowels of Grand Central Station. 421 00:27:11,379 --> 00:27:15,467 I'm in some kind of a chamber. There's some tile work. 422 00:27:15,550 --> 00:27:19,763 - Slime! It's a river of slime! - What? 423 00:27:21,264 --> 00:27:24,559 The vaults of this thing, we had to build in the Model Shop. 424 00:27:27,145 --> 00:27:30,774 They had actually made little tiles and laid them in, 425 00:27:31,566 --> 00:27:36,738 but there was some bare wood visible, so they had me work on that, 426 00:27:37,197 --> 00:27:39,199 and I drew them all on. 427 00:27:39,616 --> 00:27:41,951 It worked super well and really fast. 428 00:27:42,035 --> 00:27:45,246 And you came over and you complimented me on it 429 00:27:45,330 --> 00:27:47,707 because it looked really, really good. 430 00:27:48,124 --> 00:27:51,419 So I remember that was the first time I think I ever talked to you. 431 00:27:57,175 --> 00:27:59,469 But you wind up working with people in the shop 432 00:27:59,552 --> 00:28:01,513 and you develop a relationship with them. 433 00:28:04,015 --> 00:28:05,767 You know, you're crawling all over something 434 00:28:05,892 --> 00:28:07,394 and you're in each other's faces, 435 00:28:07,477 --> 00:28:09,646 everybody knows their thing and they know what to do, 436 00:28:09,729 --> 00:28:12,565 and it was just kind of... That was the way the relationship... 437 00:28:12,649 --> 00:28:16,069 It came from that, you know, it was this working thing. 438 00:28:19,781 --> 00:28:22,283 And then over time I'd become more talkative 439 00:28:22,367 --> 00:28:24,911 and comfortable being a lot louder. 440 00:28:24,994 --> 00:28:27,205 Sometimes you want him to stop talking. 441 00:28:27,288 --> 00:28:28,790 - Now. - Sometimes, but... 442 00:28:31,668 --> 00:28:33,086 We make a pretty good pair. 443 00:28:36,172 --> 00:28:37,340 The joy of working 444 00:28:37,465 --> 00:28:40,635 was being together, physically working with your hands 445 00:28:40,719 --> 00:28:42,887 and interacting with each other all day. 446 00:28:43,263 --> 00:28:44,681 We had a playground. 447 00:28:44,764 --> 00:28:48,268 - We'll do a fly-by. - Okay. Beautiful. 448 00:28:49,102 --> 00:28:50,687 - Oh, hi, Dennis. - Hi. 449 00:28:51,354 --> 00:28:53,481 - How's it going? - Hi, Bill. 450 00:28:53,606 --> 00:28:55,108 - Home movies. - Walk it up. 451 00:28:55,191 --> 00:28:57,360 Don't drop the baby! 452 00:29:00,113 --> 00:29:03,032 The family sense of all working together 453 00:29:03,116 --> 00:29:06,035 and collectively really didn't change much 454 00:29:06,119 --> 00:29:11,416 until computer graphics became an obvious competitor for the shop. 455 00:29:11,499 --> 00:29:14,544 There were so many people that were skilled 456 00:29:14,627 --> 00:29:17,797 in the arts of the photochemical ways. 457 00:29:17,881 --> 00:29:20,759 They didn't know how to just pick up and change like, 458 00:29:20,884 --> 00:29:22,886 "Oh, we're gonna do everything differently now." 459 00:29:22,969 --> 00:29:27,098 So in '91, when I was promoted to general manager, 460 00:29:27,182 --> 00:29:29,309 we did offer training to people 461 00:29:29,392 --> 00:29:33,480 who were in traditional departments to see if we could move them over. 462 00:29:34,105 --> 00:29:38,943 I immediately recognized that computer graphics were one more tool. 463 00:29:39,736 --> 00:29:43,573 I saw it as just another bunch of paint and brushes. 464 00:29:44,491 --> 00:29:46,242 I don't think anybody else much saw it 465 00:29:46,326 --> 00:29:48,828 that way at the time, at least not in the Model Shop. 466 00:29:49,370 --> 00:29:52,957 When people started leaving and going to the computer graphics department, 467 00:29:53,041 --> 00:29:55,251 I was one of those people that had resentment about it 468 00:29:55,335 --> 00:29:57,253 because I felt like, "Hey, they're taking apart" 469 00:29:57,337 --> 00:29:58,880 "this machine we have over here." 470 00:30:00,215 --> 00:30:03,259 The Model Shop was this great organism that could do anything. 471 00:30:03,343 --> 00:30:06,137 But then these key pieces were being pulled out of it. 472 00:30:08,264 --> 00:30:10,350 Jean was one of the few people that adapted. 473 00:30:11,142 --> 00:30:16,105 She learned the digital tools and became quite proficient at them. 474 00:30:16,815 --> 00:30:19,025 My training evolved into the opportunity 475 00:30:19,108 --> 00:30:22,821 to work on a film as a view painter. 476 00:30:22,904 --> 00:30:24,656 I would still come and go in the Model Shop, 477 00:30:25,490 --> 00:30:29,619 but I was feeling less and less like I was welcome there. 478 00:30:31,204 --> 00:30:33,206 It was very hard to watch your little community 479 00:30:33,289 --> 00:30:34,791 kind of being torn down around you. 480 00:30:34,874 --> 00:30:36,543 That's kind of what it felt like. 481 00:30:38,461 --> 00:30:41,756 And they called it "the dark side." You know, and I had these feelings, too. 482 00:30:43,466 --> 00:30:48,596 They felt that I was not being loyal, but I wasn't going to go hide. 483 00:30:49,597 --> 00:30:52,517 I was determined to bridge those gaps. 484 00:30:53,268 --> 00:30:58,147 I also really could see that the Model Shop jobs were threatened. 485 00:31:01,526 --> 00:31:04,279 It was starting to have, like "My God, this is going to have" 486 00:31:04,362 --> 00:31:07,365 "consequences for the Model Shop," because people give you the book, 487 00:31:07,448 --> 00:31:09,200 What's the Color of your Parachute? 488 00:31:09,284 --> 00:31:12,620 How to Reorganize Your Life and Reinvent Yourself. 489 00:31:15,832 --> 00:31:17,500 I remember talking to Dennis about it, 490 00:31:17,625 --> 00:31:21,671 and he said, "Well, I would guess, maybe you only have" 491 00:31:22,130 --> 00:31:24,591 "two, two and a half more years or something like that." 492 00:31:24,674 --> 00:31:30,221 It's like, jeez, that was really depressing, you know, to think of that. 493 00:31:33,892 --> 00:31:37,729 The Model Shop, camera department, stage, all of those things, 494 00:31:38,354 --> 00:31:42,525 that was the foundations of ILM. That was becoming less and less important. 495 00:31:42,609 --> 00:31:45,737 Computer graphics was becoming bigger and bigger and bigger. 496 00:31:47,155 --> 00:31:50,742 All of that's happening, and we were hiring a lot of new people that had 497 00:31:50,867 --> 00:31:54,954 specialty in the digital side to kind of meet the demand. 498 00:32:02,921 --> 00:32:08,301 I was born in Hong Kong under the colonial rule by the British. 499 00:32:10,303 --> 00:32:14,474 I was lucky to have a mother who actually loves movies. 500 00:32:14,891 --> 00:32:20,396 When you have five kids, you want some sort of release between chores. 501 00:32:21,856 --> 00:32:24,609 I went to a very traditional girl's school. 502 00:32:25,151 --> 00:32:29,781 As part of the education, they would take us to see classic movies. 503 00:32:29,864 --> 00:32:34,577 And the first one was War and Peace, then we did Gone with the Wind. 504 00:32:36,329 --> 00:32:42,293 And then, at the age of 15, I was introduced to this film called Star Wars. 505 00:32:42,543 --> 00:32:43,711 Here they come. 506 00:32:46,130 --> 00:32:47,340 I was blown away. 507 00:32:50,468 --> 00:32:52,845 Star Wars planted a seed in me. 508 00:32:53,304 --> 00:32:57,350 This world is bigger than what you are experiencing. 509 00:32:57,600 --> 00:33:03,898 So that name, Industrial Light and Magic, left a very, very strong impression, 510 00:33:04,649 --> 00:33:06,025 you know, in my mind. 511 00:33:07,986 --> 00:33:12,031 I really wanted to travel, so I went to London. 512 00:33:12,740 --> 00:33:17,704 I started thinking I might like to work in the film industry 513 00:33:17,787 --> 00:33:20,289 when I was doing my post-graduate studies, 514 00:33:20,540 --> 00:33:23,126 discovering how to paint digitally. 515 00:33:24,377 --> 00:33:25,670 This is early '80s. 516 00:33:31,426 --> 00:33:37,015 And then eventually, in addition to being able to animate and paint, 517 00:33:37,098 --> 00:33:42,854 I could also do the technical part, which is write code, and I worked 518 00:33:42,937 --> 00:33:44,814 at a production company in London. 519 00:33:45,273 --> 00:33:48,484 They got this campaign, a census commercial, 520 00:33:48,568 --> 00:33:52,280 and what they wanted to do is to make a baby talk. 521 00:33:52,947 --> 00:33:56,701 Who am I? Where am I from? What am I gonna do? 522 00:33:57,368 --> 00:33:58,786 There was quite a lot of dialogue. 523 00:33:58,870 --> 00:34:02,999 It was a very ambitious campaign and I was doing it by myself. 524 00:34:03,082 --> 00:34:06,544 No one has ever made anything talk, not even talking animals. 525 00:34:08,296 --> 00:34:11,007 I packed my bags and said to my husband, 526 00:34:11,090 --> 00:34:14,510 "I'm gonna live at my work for three days. Don't disturb me." 527 00:34:14,594 --> 00:34:18,681 "I'm gonna have to come up with something pretty spectacular to get this done." 528 00:34:19,849 --> 00:34:22,894 Hello, may I ask you a few questions? 529 00:34:23,478 --> 00:34:24,812 When was I born? 530 00:34:25,521 --> 00:34:29,650 Where will I go to school? What kind of house will I live in? 531 00:34:29,734 --> 00:34:32,612 The census, it counts because you count. 532 00:34:33,780 --> 00:34:36,616 When it came out, it was one of the most 533 00:34:36,699 --> 00:34:40,244 well-received commercials during that time. 534 00:34:40,536 --> 00:34:42,455 Ellen, how long did all this take? 535 00:34:42,538 --> 00:34:44,916 Um, the commercial was 30 seconds. 536 00:34:45,333 --> 00:34:50,046 So I had to make up 750 grids, each of a different shape. 537 00:34:50,129 --> 00:34:51,589 Through the grapevine, 538 00:34:51,672 --> 00:34:55,593 Industrial Light & Magic heard about me in London, 539 00:34:55,676 --> 00:34:58,387 and wanted to meet with me. 540 00:34:58,471 --> 00:35:02,183 That's something I've been dreaming of since I was 15, 541 00:35:02,600 --> 00:35:05,603 and I couldn't possibly let that opportunity 542 00:35:06,687 --> 00:35:08,356 slip through my fingers. 543 00:35:09,398 --> 00:35:15,780 I was very much in love with my husband, but he wanted to stay in London. 544 00:35:16,531 --> 00:35:20,576 He was very understanding and said, "Well, you do what you got to do." 545 00:35:20,660 --> 00:35:22,703 That was my crossroad. 546 00:35:24,288 --> 00:35:27,792 We said we'll just carry on seeing each other. 547 00:35:27,875 --> 00:35:32,964 But eventually, of course, you know, we separated. 548 00:35:33,631 --> 00:35:37,009 But we had to follow our dreams, right? 549 00:35:42,849 --> 00:35:47,895 As time goes by, I started to actually get to know this group of people. 550 00:35:50,022 --> 00:35:52,024 We started to create a bond. 551 00:35:52,692 --> 00:35:55,403 My family was in Hong Kong and in England. 552 00:35:55,486 --> 00:35:58,156 I was by myself in San Francisco. 553 00:35:58,781 --> 00:36:02,493 So these people became my brothers, my sisters. 554 00:36:03,786 --> 00:36:07,373 ILM brought these highly talented people from all over the world 555 00:36:07,456 --> 00:36:10,168 into this one spot to work together. 556 00:36:10,251 --> 00:36:14,297 It was a really exciting time because the company blossomed, it grew. 557 00:36:15,923 --> 00:36:18,259 It's like coming to an amusement park, right? 558 00:36:18,342 --> 00:36:19,719 And you're not paying to get in. 559 00:36:19,802 --> 00:36:22,096 They're paying you to be in the amusement park. 560 00:36:22,180 --> 00:36:23,723 And that's what it was like here. 561 00:36:23,848 --> 00:36:28,352 All of us were in our twenties, trying to find ourselves. 562 00:36:28,769 --> 00:36:32,231 We were not just interested in computer graphics. 563 00:36:32,356 --> 00:36:35,443 We were also, like, exploring life. 564 00:36:36,777 --> 00:36:38,905 From the people to the technology, 565 00:36:38,988 --> 00:36:41,949 to the speculation about the future of humanity, 566 00:36:42,408 --> 00:36:45,411 it was a free education on so many levels. 567 00:36:46,746 --> 00:36:50,041 We're all relatively young, and we worked long hours, you know. 568 00:36:50,124 --> 00:36:52,251 It's the whole thing. "Work hard, play hard." 569 00:36:52,335 --> 00:36:57,131 We would hang out in Mark Dippé and Spaz's office, called "the pit." 570 00:36:57,215 --> 00:36:59,800 I would like to introduce you to one of my havens 571 00:36:59,926 --> 00:37:02,178 of supposed creativity, called "the pit," here at. 572 00:37:02,261 --> 00:37:04,138 Industrial Light and Mashed Potatoes. 573 00:37:04,764 --> 00:37:06,933 The pit was an old sound room here. 574 00:37:07,016 --> 00:37:08,893 "Mix beat," they used to call it or something. 575 00:37:09,018 --> 00:37:11,103 But George Lucas came in once and he goes, 576 00:37:11,187 --> 00:37:13,814 "Yeah, this is where I formed EditDroid, in this room." 577 00:37:13,898 --> 00:37:15,524 Spaz was a little... 578 00:37:18,361 --> 00:37:22,490 The Pit had this reputation of being this bad boy hangout place. 579 00:37:22,573 --> 00:37:24,242 Definitely not the ILM that I knew. 580 00:37:24,992 --> 00:37:28,037 The first time I went in there, it was literally like a man cave, 581 00:37:28,120 --> 00:37:31,415 and there was this energy in there that was distinctly rebel-like. 582 00:37:32,124 --> 00:37:33,292 We had everything. 583 00:37:33,376 --> 00:37:37,171 Dartboard, beer, you know, it was just... It was crazy. 584 00:37:41,425 --> 00:37:42,985 We would just throw these nutty parties 585 00:37:43,010 --> 00:37:45,012 because it was soundproof and you'd shut the door, 586 00:37:45,096 --> 00:37:47,223 heavy door, nobody's going to give a crap. 587 00:37:54,063 --> 00:37:55,314 The place would get destroyed. 588 00:37:55,398 --> 00:37:58,317 Our office, security came in and took pictures. 589 00:38:04,573 --> 00:38:07,201 I still have dreams about that place. It's really strange. 590 00:38:07,285 --> 00:38:09,704 I mean, I lived there, I lived there. 591 00:38:12,206 --> 00:38:17,586 It was great because we were at this ground level of discovery and as an artist 592 00:38:17,670 --> 00:38:21,007 working with Spaz, working with Dennis, with the computer graphic artists 593 00:38:21,090 --> 00:38:24,885 at that time, we were able to merge all these different disciplines together. 594 00:38:25,469 --> 00:38:28,055 I was at the right place at the right time. 595 00:38:29,890 --> 00:38:32,226 I was born in Taiwan in 1962. 596 00:38:35,563 --> 00:38:37,189 And when I was about four or five, 597 00:38:37,356 --> 00:38:39,650 my parents moved over to Detroit, Michigan. 598 00:38:40,151 --> 00:38:42,528 My father was an engineer at Ford Motor Company. 599 00:38:44,697 --> 00:38:48,743 And we were probably one of the few Asian families in that community. 600 00:38:50,036 --> 00:38:52,455 I was kind of like a fish out of water, really. 601 00:38:53,080 --> 00:38:55,124 And so I was picked on constantly. 602 00:38:55,207 --> 00:38:58,878 I remember going through high school, just a very unpleasant experience. 603 00:38:59,879 --> 00:39:03,174 That's where I started to discover art and I started to draw a lot. 604 00:39:03,257 --> 00:39:04,759 I wanted to escape reality. 605 00:39:05,426 --> 00:39:10,222 And what transformed me really was seeing two films in 1977. 606 00:39:10,306 --> 00:39:12,558 One was Harryhausen's Golden Voyage of Sinbad, 607 00:39:12,641 --> 00:39:13,893 the other one was Star Wars. 608 00:39:15,770 --> 00:39:19,065 Both of those films transported me into different worlds, 609 00:39:19,148 --> 00:39:21,817 and I want to know more about the process. 610 00:39:21,901 --> 00:39:25,529 This is when they start to publish art books and "making of" books. 611 00:39:26,197 --> 00:39:29,617 Magazines where they actually showed you filmmakers like Steve Galich, 612 00:39:29,700 --> 00:39:34,622 and Lorne Peterson, Richard Edlund, Ken Ralston, and Dennis Muren. 613 00:39:36,165 --> 00:39:40,336 And I saw all the artwork, the creativity, from Ralph McQuarrie and Joe Johnston, 614 00:39:40,878 --> 00:39:44,006 and I was like, "Wow, these are the people doing the craft." 615 00:39:44,590 --> 00:39:47,426 I thought they had trained for years to do this job. 616 00:39:47,510 --> 00:39:49,804 In reality, they were all very new to it as well. 617 00:39:49,887 --> 00:39:51,931 And I thought, "Okay, there's hope for me." 618 00:39:52,014 --> 00:39:54,809 And I went into the basement and started to create my sets 619 00:39:54,892 --> 00:39:56,936 and started learning about film making on my own. 620 00:39:57,019 --> 00:39:59,230 Model building, animation. 621 00:40:01,232 --> 00:40:03,109 I ended up at UCLA. 622 00:40:03,192 --> 00:40:05,903 One of my first films was called Mental Block. 623 00:40:05,986 --> 00:40:08,489 It was a four-minute, experimental stop motion film 624 00:40:08,572 --> 00:40:10,116 that I did sort of in my dorm room. 625 00:40:17,915 --> 00:40:20,000 And that won first place in the Focus Awards. 626 00:40:21,544 --> 00:40:24,755 And the first prize was a car. And I was like, "Okay, fantastic." 627 00:40:24,839 --> 00:40:28,300 I got a car in college. Maybe film making could be a career. 628 00:40:30,219 --> 00:40:34,640 In the mid-1980s, I started working for a company called Digital Productions. 629 00:40:34,807 --> 00:40:38,769 They were doing movie titles, flying logos, companies show IDs, 630 00:40:39,311 --> 00:40:41,814 and I learned how to design for computer graphics. 631 00:40:42,690 --> 00:40:45,693 Lasted a good several years, and then I actually got 632 00:40:45,776 --> 00:40:48,487 an invitation to interview for the ILM art department. 633 00:40:48,571 --> 00:40:50,948 I moved out of my apartment, packed everything up, 634 00:40:51,031 --> 00:40:53,909 and I drove north because I thought this was my foot in the door. 635 00:40:53,993 --> 00:40:55,619 I was gonna put it all in. 636 00:40:56,704 --> 00:40:59,498 Who are these key people who were there at that time? 637 00:40:59,582 --> 00:41:02,501 People I'd seen when I was 15 years old in these documentaries, 638 00:41:02,626 --> 00:41:04,920 I was like, here they were in person. 639 00:41:05,588 --> 00:41:09,592 I remember the first day walking through the hallway, and I just saw this figure. 640 00:41:09,800 --> 00:41:12,136 I knew it was Dennis Muren because he's so iconic 641 00:41:12,219 --> 00:41:13,738 and I've seen so many pictures of him. 642 00:41:13,762 --> 00:41:17,308 And me being the new kid at ILM, it was just like, wow! 643 00:41:17,391 --> 00:41:19,393 Okay, you do live up to your stature. 644 00:41:21,520 --> 00:41:23,147 Everybody knew all the projects. 645 00:41:23,355 --> 00:41:26,650 We were all in everybody else's dailies, and we could all work together. 646 00:41:30,613 --> 00:41:35,659 Whether it was Roger Rabbit, or Death Becomes Her, 647 00:41:36,660 --> 00:41:39,413 they were all very different, and they were all very specific. 648 00:41:41,916 --> 00:41:44,126 ILM was this laboratory experience in a sense, 649 00:41:44,210 --> 00:41:47,129 because you're being asked to do things no one's ever done. 650 00:41:48,881 --> 00:41:52,259 I remember one day Dennis goes, "Jim Cameron just called again." 651 00:41:52,384 --> 00:41:56,847 He wants us to do this thing, and this is a lot bigger than The Abyss. 652 00:41:59,600 --> 00:42:02,895 You had to basically sign something that you could sit down in a room here 653 00:42:02,978 --> 00:42:04,438 when somebody was sort of out there 654 00:42:04,522 --> 00:42:06,607 waiting for you to finish reading the script. 655 00:42:09,610 --> 00:42:12,821 I remember reading it going, "How the hell are we gonna do this?" 656 00:42:12,905 --> 00:42:15,574 I said, "That's it, we have to build a human being." 657 00:42:16,158 --> 00:42:17,868 In T2, 658 00:42:17,952 --> 00:42:21,455 I wanted to have a worthy adversary to Arnold's Terminator 659 00:42:21,539 --> 00:42:25,793 but something so unlike him that it wasn't just two robots 660 00:42:25,876 --> 00:42:28,087 doing, you know, Rock 'Em Sock 'Em Robots. 661 00:42:28,462 --> 00:42:30,798 I imagined this kind of liquid metal terminator. 662 00:42:31,799 --> 00:42:32,841 But the question was, 663 00:42:32,925 --> 00:42:37,012 "Can we hang the whole movie on a soft surface character with CG?" 664 00:42:38,764 --> 00:42:41,642 If Dennis said we couldn't do it, I wasn't gonna do it. 665 00:42:42,393 --> 00:42:45,563 We did some tests here to make sure that we could do the job, 666 00:42:45,646 --> 00:42:49,108 that we could make a chrome figure move around, change shape. 667 00:42:49,191 --> 00:42:50,859 It was kind of fun to be able to throw 668 00:42:50,943 --> 00:42:53,279 such a huge challenge down in front of them and say, 669 00:42:53,362 --> 00:42:56,073 "We're gonna underwrite you to write a lot of new software," 670 00:42:56,156 --> 00:42:58,158 "stuff that people have only been talking about," 671 00:42:58,242 --> 00:42:59,910 "and you're gonna do it on this movie." 672 00:42:59,994 --> 00:43:03,956 A liquid metal man is a big leap from a water snake. 673 00:43:04,665 --> 00:43:07,876 And we had to develop an entirely new approach 674 00:43:07,960 --> 00:43:12,590 because even though it's not organic, it is supposed to embody 675 00:43:12,965 --> 00:43:14,508 the characteristics of the T-1000, 676 00:43:14,592 --> 00:43:16,719 which is actually the actor Robert Patrick. 677 00:43:18,846 --> 00:43:20,681 It was such an exciting opportunity. 678 00:43:21,682 --> 00:43:25,894 You probably could have made The Abyss without that pseudopod character 679 00:43:25,978 --> 00:43:27,980 and figured out a way to tell the story. 680 00:43:28,230 --> 00:43:31,317 The polyalloy character in T2 had to work, right? 681 00:43:31,400 --> 00:43:33,068 It had to work. 682 00:43:34,862 --> 00:43:38,073 We really embraced the risk, not over promising, 683 00:43:38,157 --> 00:43:41,827 but knowing just enough to say, "We will get the answer months from now." 684 00:43:41,994 --> 00:43:44,872 "We don't know what it is now, but we will find it together." 685 00:43:44,955 --> 00:43:47,291 They only had nine months, which was the scary part 686 00:43:47,374 --> 00:43:48,917 to do these really complicated shots. 687 00:43:49,001 --> 00:43:50,794 They had to create the new technology, 688 00:43:50,878 --> 00:43:53,756 then they had to apply it and get it done on a schedule. 689 00:43:55,174 --> 00:43:59,887 The process started with Doug Chiang, who has to first envision that look. 690 00:44:00,679 --> 00:44:04,058 Here's what we want, go. Go ahead and do it in 3D. 691 00:44:05,684 --> 00:44:08,103 That's where design started to push the technology, 692 00:44:08,187 --> 00:44:11,940 because I just want to go for the aesthetics, to come up with these things. 693 00:44:12,566 --> 00:44:15,402 Knowing that there were going to be many computer graphics people 694 00:44:15,486 --> 00:44:16,695 to figure out how to execute. 695 00:44:17,488 --> 00:44:19,948 In this film, we broke up into five teams. 696 00:44:20,866 --> 00:44:21,867 The one I was on, 697 00:44:21,950 --> 00:44:24,828 we had to figure out how to build the T-1000 in data. 698 00:44:25,496 --> 00:44:27,790 So I figured, I'll do the way nature does it. 699 00:44:27,873 --> 00:44:30,584 Start with bones, muscles, tendons, vacuum wrap it, 700 00:44:30,668 --> 00:44:33,754 and hopefully we get something that looks like a human. 701 00:44:36,298 --> 00:44:38,967 So we had Robert Patrick come up here. 702 00:44:39,218 --> 00:44:41,929 He had to stand in this sort of crucifix device. 703 00:44:42,012 --> 00:44:44,348 We put this grid on his body, 704 00:44:45,182 --> 00:44:48,435 and then we shot lots of stills to analyze his physical musculature. 705 00:44:49,978 --> 00:44:52,147 I wanted to try and mimic his walk, 706 00:44:52,231 --> 00:44:55,234 but this is pre-motion capture, so we shot him with two. 707 00:44:55,317 --> 00:44:59,571 VistaVision division cameras synced both from the front and from the side. 708 00:45:00,531 --> 00:45:03,659 Mark started being more assistant visual effects supervisor. 709 00:45:03,742 --> 00:45:04,827 He was on set. 710 00:45:05,744 --> 00:45:10,082 I decided to concentrate on the Robert Patrick form, 711 00:45:10,165 --> 00:45:12,084 because Robert is the T-1000. 712 00:45:12,167 --> 00:45:14,294 We're gonna study his body. 713 00:45:14,378 --> 00:45:15,796 We're gonna watch his movements. 714 00:45:15,879 --> 00:45:18,549 The way he walks, the way he runs, the way he behaves. 715 00:45:19,675 --> 00:45:23,387 We're gonna capture all this stuff to build a database of his movements. 716 00:45:24,346 --> 00:45:27,015 He had a little tiny bit of a weird gait. 717 00:45:27,099 --> 00:45:29,935 He had a little bit of a limp that Steve caught 718 00:45:30,728 --> 00:45:32,980 and we kind of replicated it and put it into 719 00:45:33,063 --> 00:45:35,232 the animation of that character 720 00:45:35,315 --> 00:45:37,609 when he was, you know, in full polyalloy form. 721 00:45:51,081 --> 00:45:53,751 That's the moment. That's the moment in history. 722 00:45:53,834 --> 00:45:59,757 We've seen the light and we went from 16 CG shots on The Abyss to 42 723 00:46:00,215 --> 00:46:04,428 in T2, and we were in this transitional phase 724 00:46:04,511 --> 00:46:06,638 where we're still doing stuff of practical effects. 725 00:46:06,722 --> 00:46:11,101 While we were doing stuff with CG and getting them to meet in the middle. 726 00:46:11,185 --> 00:46:15,939 I brought my friend Stan Winston to do some of the effects, 727 00:46:16,023 --> 00:46:17,232 the practical gags. 728 00:46:27,785 --> 00:46:30,829 So that was our team. 729 00:46:32,039 --> 00:46:34,416 There was a lot of back and forth to find workarounds. 730 00:46:34,500 --> 00:46:36,794 What are the best tools to create imageries that we want? 731 00:46:36,877 --> 00:46:41,507 You are limited by technology, but then you try to find ways to overcome that. 732 00:46:42,841 --> 00:46:45,719 There were things that popped open on his chest and so on. 733 00:46:45,969 --> 00:46:49,807 So the popping open, they did it as a physical gag. 734 00:46:52,851 --> 00:46:55,854 The rehealing was in Dennis' camp. 735 00:46:56,438 --> 00:47:00,067 It's kind of hard to tell where one begins and the other ends at this point. 736 00:47:00,692 --> 00:47:02,694 We had an effect called "sauce head," 737 00:47:02,778 --> 00:47:05,030 you know, where he gets his head blown open, right? 738 00:47:05,906 --> 00:47:08,116 We had an incredible collaboration. 739 00:47:08,283 --> 00:47:11,203 How to divide this up and how to get the lighting to agree 740 00:47:11,286 --> 00:47:15,249 and how to make it look like it all lives in the same world. 741 00:47:16,542 --> 00:47:18,001 Computer graphics, you know, 742 00:47:18,085 --> 00:47:21,255 you draw your way or animate your way or render your way out of a problem. 743 00:47:30,597 --> 00:47:33,225 Like in the case of the bars, they have this great scene 744 00:47:33,308 --> 00:47:35,561 where the T-1000 that's supposed to walk 745 00:47:35,644 --> 00:47:39,731 through a set of static bars, we had the actual data of the face. 746 00:47:41,358 --> 00:47:42,734 But data is stupid. 747 00:47:42,818 --> 00:47:44,778 If I have two objects and I smash them together, 748 00:47:44,862 --> 00:47:47,447 they go right through one another because it doesn't know. 749 00:47:48,907 --> 00:47:52,911 So you have to write a program that understands how to make one object 750 00:47:52,995 --> 00:47:56,498 collide with the other object the same way that nature does it. 751 00:47:58,208 --> 00:48:02,004 So when his face walks through, the program says, "Okay." 752 00:48:02,880 --> 00:48:06,675 When you see face A, run into bars B, 753 00:48:06,758 --> 00:48:10,345 make sure to deform and listen to what the contour of the bar is. 754 00:48:11,388 --> 00:48:14,474 So it emulates the look of liquid moving through the bar. 755 00:48:19,563 --> 00:48:20,814 Impossible. 756 00:48:21,732 --> 00:48:23,358 That shot is impossible. 757 00:48:23,775 --> 00:48:26,236 I still look at it and say, "That's impossible." 758 00:48:28,447 --> 00:48:30,324 Then the gun doesn't go through, 759 00:48:31,116 --> 00:48:34,578 to remind you that it's something special. 760 00:48:36,121 --> 00:48:38,874 When Jim Cameron did the second Terminator, 761 00:48:40,584 --> 00:48:44,171 I was so blown away by these shots, they just stuck with me. 762 00:48:47,132 --> 00:48:50,177 The film was ludicrously ambitious, 763 00:48:50,260 --> 00:48:53,013 but the ambitious part is part of the magic. 764 00:48:53,680 --> 00:48:58,310 You have to be ambitious because you have to be willing to do the hard work 765 00:48:58,393 --> 00:49:00,896 to show people something they've never seen before. 766 00:49:02,481 --> 00:49:04,858 T2 was just so groundbreaking. 767 00:49:04,942 --> 00:49:10,781 At that point, our department was filled with the best people in the business. 768 00:49:12,616 --> 00:49:18,747 It was just a matter of time before we would break out to do something stunning. 769 00:49:27,881 --> 00:49:31,635 After Terminator had finished, Dennis Muren brought us all out to lunch, 770 00:49:31,718 --> 00:49:34,179 and he said, "Spielberg has come up with this film." 771 00:49:34,262 --> 00:49:37,891 It's gonna be about dinosaurs that take over a park. 772 00:49:37,975 --> 00:49:39,893 Phil Tippett's gonna do all the dinosaurs. 773 00:49:46,650 --> 00:49:48,068 And we're just being thrown 774 00:49:48,151 --> 00:49:51,363 into the batch for whatever, with no idea what we're gonna do. 775 00:49:51,613 --> 00:49:52,990 Mark and I right away said, 776 00:49:53,073 --> 00:49:55,409 "Why don't we build the whole thing in computer graphics?" 777 00:49:56,576 --> 00:49:58,996 But it didn't seem like we were ready to commit 778 00:49:59,079 --> 00:50:02,666 to a deadline for a show that big and much more complicated 779 00:50:02,749 --> 00:50:03,792 than Terminator 2. 780 00:50:06,420 --> 00:50:08,922 It became sort of like a personal challenge. 781 00:50:10,716 --> 00:50:12,509 Mark and I went back to our office, 782 00:50:13,760 --> 00:50:15,679 and I started drawing it on the board. 783 00:50:17,514 --> 00:50:22,394 If you believe in something, you know, there's nothing worse than not trying.